Urgot
Mid Pure memePoke-Swap Mid Urgot
How to play this build
Tag with the Acid Hunter charge (E) so your Q becomes homing: unstoppable ranged poke. The ult swaps positions with the target — steal the enemy carry into your team. Nobody knows what Urgot does; use that.
Skill order
Max priority:
The ultimate (R) is always leveled at 6, 11 and 16.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | Q | |||||||||||||
| W | W | W | W | W | W | |||||||||||||
| E | E | E | E | E | E | |||||||||||||
| R | R | R | R |
- Why this order
- Acid Hunter (Q) for the homing poke; Corrosive Charge (E) second because it's the mark that makes Q auto-lock. W (shield) at 1 point.
Items and what they do
-
Manamune AD and mana that grow as you spend mana; perfect for spell-spammers. -
Frozen Heart Armor, mana and CDR; aura that slows enemy attack speed. -
The Black Cleaver AD and health; your hits stack armor shred on the target. -
Mercury's Treads Boots with MR and tenacity (reduced CC duration). -
Randuin's Omen Health and armor; active AoE slow that also cuts attackers' attack speed.
Runes
In classic LoL, runes were a system SEPARATE from masteries: bought with IP (Influence Points) and slotted into 4 tiers — Marks (red), Seals (yellow), Glyphs (blue) and Quintessences (purple, the strongest). They gave flat stats: damage, armor, penetration, etc.
AD marks, armor, AD quints
Masteries: how they work
In classic LoL you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.
- Masteries
- 21/9/0 — Offense
- Why this page
- 21/9/0 gives damage with durability for sustained mid poke.
Summoner spells
- Lane
- Mid
- Original role
- ADC (old kit)