Zone with Orb and Fox-Fire; Charm locks the ADC's all-in and DFG deletes the enemy carry.
Crazy builds for League of Legends Classic
70+ off-meta builds for the mode's 60 champions, including ADC picks. Try the trolliest old-school picks: AP Yi, AP GP, AP Rammus and more.
League of Legends Classic launches July 29, 2026 (Patch 26.15) — a Season 3 mode with 60 champions.
Builds · 76 builds
Headbutt + Pulverize combo hits like a truck on AP; DFG lets the bull one-shot squishy mages.
Bandage Toss to engage, ult, and Liandry + DFG makes the full combo melt the whole enemy team.
Crystallize splits fights and peels the ADC; Frostbite + Q stuns and the Egg makes you unkillable in lane.
The simplest one-shot in the game: hold the passive stun and drop Tibbers (R) + Incinerate (W) + DFG + Q on the squishy. All AoE and with a guaranteed stun. Level 6 with the stun up = guaranteed kill.
Stack your stun passive, then drop Tibbers + DFG to guarantee every kill in bot lane.
The classic version: farm safe, poke with Volley and the permaslow lets you land free crits. Scale to a hypercarry and open fights with the Arrow from the back.
Poke with Frost Shot, Hawkshot for free vision, and Enchanted Crystal Arrow opens fights from fog.
Grab + Power Fist + Static Field on AP is a massive burst; Mana Barrier makes you a stubborn cyborg.
One grab = one kill. Grab (Q) → Power Fist (E, Lich Bane empowered) → Static Field (R) → DFG deletes any squishy before they react. Mana Barrier gives you a second life.
The burn passive clears camps fast and Pillar of Flame + stun ganks are lethal.
Rupture + Vorpal Spikes on AP shred waves; Feast still true-damage executes and you stay a giant.
The Cleaver scales with AP for absurd poke; Rylai + Liandry make Mundo an unkillable burning menace.
Comes out of stealth with Trinity + Blade for brutal on-hit; not pure burst but sustained DPS nobody sees coming.
The Season 3 'blue Ezreal' build: Manamune + Trinity give infinite mana and damage on Mystic Shot (Q), which applies on-hit. Constant poke and full mobility with Arcane Shift; you never run out of resources.
Mystic Shot + Lich Bane hits like a truck and the ult pokes globally; infinite mobility with Arcane Shift.
It all revolves around the ult: the global Trueshot Barrage (R) with Rabadon + DFG nukes the whole enemy team from across the map. Mystic Shot with Lich Bane punishes in lane.
Fear locks the enemy ADC, Drain sustains you in lane, and Flash-Crowstorm wins teamfights outright.
Parrrley + Lich Bane pokes hard, Oranges cleanse CC, and the global ult punishes the whole map. Legendary meme build.
Warmog + Atma turns huge health into AD, and Judgment critting with IE + PD becomes a blender.
Body Slam engages, the ult knocks enemies into your team, and the Barrel gives poke and peel.
The dominant ADC of Season 3: point-blank Buckshot bursts hard and the passive gives you armor while fighting, so you win nearly every lane trade. Strong early; use that lead to snowball.
Point-blank Buckshot shreds the enemy mage; Cleaver + Youmuu give assassin burst with the passive's tankiness.
Turrets zone the whole bot lane, the Stun Grenade CCs, and you make the lane miserable to play.
Tornado on AP pokes hard, the shield adds damage to the ADC, and you still have the best peel in the game.
Flag + Drag guarantees a knock-up and the ult isolates the enemy carry for your ADC.
Leap + Empower with Lich Bane bursts hard; Counter Strike stuns and Guinsoo + Nashor give hybrid DPS.
Wall + E clear camps for free, ganks with the slow, and global Requiem finishes kills from anywhere.
Null Sphere shield bullies mage tops; Riftwalk after 6 makes you an unstoppable split-pusher.
Shunpo between camps clears fast and Death Lotus ganks reset your cooldowns on kills.
Reset assassin: Shunpo on top, DFG + Gunblade + Bouncing Blade and the ult (Death Lotus) delete a squishy. Every kill or assist resets your cooldowns, so a good combo can chain multiple kills.
Slow + Reactivation give poke and sustain, and the invulnerability ult saves the ADC at the perfect moment.
The king of on-hit damage: with Bio-Arcane Barrage and attack speed, each auto deals % damage that melts tanks. You're immobile and fragile, so you need good peel from your team.
Living Artillery pokes endlessly at absurd range; Void Ooze shreds MR and the passive punishes whoever kills you.
Ward-hop for surprise engages, Q+Q to stick, and the insec ult kicks the enemy carry into your team.
A CC chain (E + Q + ult) makes ganks that guarantee kills; a full tank that never dies and always lands.
Glitterlance with Pix pokes hard, Whimsy disables threats, and you keep the shield/ult for fights.
Light Binding + DFG + Final Spark deletes any squishy in one combo; infinite-range poke.
The full combo deletes any squishy: Light Binding (Q) → Lich Bane auto → E → DFG → ult. With Lich Bane every hit between spells adds huge burst. A long-range one-punch.
Seismic Shard on AP pokes from range and the ult + DFG one-shots the carry on engage. Legendary meme.
Null Zone pushes the wave alone, Call of the Void pokes, and the suppress fully locks the enemy carry.
Alpha Strike scales with AP and resets on kills; in Highlander you're a blinking blender. Iconic S3 meme build.
Aggressive lane ADC: Double Up (Q) bounces onto the enemy and punishes hard, and the speed passive lets you reposition fast. In teamfights find the angle for the ult (Bullet Time), one of the best AoE damage sources in the game.
Double Up and Make It Rain poke hard in bot; the ult in a teamfight is a damage bomb from the back.
Tormented Soil clears camps damage-free and Dark Binding (long root) ganks are lethal.
Camps stack Siphoning Strike fast and Wither ganks leave the carry with no escape or attack speed.
The max-range Spear pokes devastatingly, Primal Surge heals the ADC, and Cougar form gives infinite escape.
Ice Blast on AP bursts hard in ganks, Consume gives infinite sustain, and the channeled ult nukes teamfights.
Blade + Wit's End give insane on-hit DPS and the ult makes you CC-immune: dive in, hit, unstoppable.
Spear at max range pokes brutally (guaranteed crit under 15% HP), and the stun locks the ADC's all-in.
Powerball engages and on AP the Tremors ult plus Defensive Ball Curse deal real damage while you're indestructible.
RoA + Warmog + Frozen Heart make you a wall that spams Overload nonstop; unkillable and still deals damage.
Jack in the Boxes burst hard and the ult clone detonates AP: pop in, blow up two, vanish laughing.
Fling throws the enemy ADC right into your tower and Poison Trail pokes constantly. Trolly but effective.
Dominate the lane with Ricochet waveclear and Boomerang poke; Spell Shield negates key engages. The ult speeds up your whole team to force winning fights or rotations.
Boomerang pokes twice, Spell Shield negates enemy engages, and the ult (team speed) forces winning fights.
Crystal Slash on AP + Iceborn deals AoE damage and slows; the suppress still drags the carry into your team.
Hymn of Valor + Power Chord pokes hard; with DFG you one-shot and the Crescendo ult wins fights.
Spamming Starcall with MR shred pokes endlessly; you sustain with Infuse and globally heal your team.
The passive turns armor into AD, so you stack resistances and hit hard with Shatter; Dazzle wins duels.
Noxious Traps blanket the jungle with vision and mines; Blind ruins enemy ADCs in ganks.
An ADC that scales with range: the higher your level, the farther you hit. Rocket Jump (W) resets on kills for cleanups, and the ult (Buster Shot) works as peel or finisher. A safe late-game hypercarry.
Explosive Charge on AP detonates for huge damage; Rocket Jump resets on kills and Buster Shot peels and bursts.
Spinning Slash scales with AP and Lich Bane makes each hit burst absurdly; Undying Rage keeps you alive 5s. Pure meme.
Stacked Deck loads the red card for guaranteed crits; Gold Card stuns and the ult gives global roams.
Late-game hypercarry: survive laning and in the late game your ult (Spray and Pray) pierces the whole enemy team. Use stealth to reposition and enter from the perfect angle.
Stack Deadly Venom and detonate with Expunge (AP scaling) for huge burst; Ambush makes invisible ganks lethal.
The weird ADC of Season 3: it doesn't auto-attack like the rest — it punishes with the homing Acid Hunter after tagging with the corrosive charge. Unstoppable poke and huge utility with the ult's position swap.
Homing Acid Hunter after the corrosive charge pokes relentlessly; the ult swaps positions to steal carries. Nobody knows what Urgot does.
The quintessential late-game hypercarry: Silver Bolts' True Damage melts tanks regardless of armor. Tumble to reposition and Condemn to stun against walls; the ult grants invisibility to escape or reposition.
Tumble + Condemn into walls stuns in ganks; the ult grants invisibility for surprise dives and True Damage melts tanks.
The ultimate one-shot: stack infinite AP with Baleful Strike (Q) and cage with Event Horizon (E). Combo Cage → Dark Matter (W) → DFG → ult (scales with the target's AP) deletes anyone. No scaling cap.
Event Horizon (cage) is the best zoning stun; you stack infinite AP with Q and DFG + ult deletes carries.
Hungering Strike scales with AP and heals a ton; Nashor + Guinsoo give hybrid DPS and the ult pins the carry for your combo.
Decoy's clone confuses in ganks, and Cyclone with IE + PD crits the whole team to win fights alone.
Rewind lets you drop a double Time Bomb that stuns and bursts hard; Chronoshift revives your carry in fights.