Ahri
Support SleeperPoke-Burst Support Ahri
How to play this build
In lane poke with Orb of Deception on the way out and back, and save Charm to lock the ADC's all-in. In fights land a key Charm, follow with Orb + DFG to delete the carry, and use the three ult dashes to get in and out safely.
Skill order
Max priority:
Q Orbe Engañoso → E Encanto → W Fuego Feérico
The ultimate (R) is always leveled at 6, 11 and 16.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | Q | |||||||||||||
| W | W | W | W | W | W | |||||||||||||
| E | E | E | E | E | E | |||||||||||||
| R | R | R | R |
- Why this order
- Max Orb (Q) first for the constant poke a support needs; Charm (E) second to lower its cooldown (your key CC). W stays at 1 point.
Items and what they do
-
Athene's Unholy Grail AP, MR and mana regen; refunds mana on kills or assists. -
Sightstone Support item granting free ward charges to control vision. -
Deathfire Grasp The classic burst item: AP + active that deals % target-health damage and amplifies your next hit. One-shots. -
Sorcerer's Shoes Boots with magic penetration. -
Rylai's Crystal Scepter AP and health; your spells slow enemies (helps land everything).
Masteries: how they work
In Season 3 you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.
- Masteries
- 9/0/21 — Utility (mana regen + movement)
- Why this page
- 9/0/21 prioritizes mana regen and mobility to sustain a support's constant poke.
- Runes
- Magic pen marks, MR/level glyphs, flat AP quints
Summoner spells
- Lane
- Support
- Original role
- Mid AP