Amumu
Mid SleeperAP Amumu Mid
How to play this build
Clear waves with Despair and look to hook with a long Bandage Toss. The winning combo is Flash or Bandage → ult (Curse) and with Liandry + DFG the whole enemy team melts from the burn.
Strengths
- Curse of the Sad Mummy (R) is an AoE stun on the whole enemy team: it starts won fights.
- With Liandry + Rylai + DFG, the combo burns and deletes several at once.
- Bandage Toss (Q) is both engage and mobility: you stick to the target.
- Tantrum (E) deals constant AoE damage while you're in the middle.
Weaknesses
- Relies on landing Bandage Toss (Q) to engage: if you miss, you're left out.
- Before the ult, your fight impact is low.
- AP Amumu is more fragile than the tank version.
- Predictable: everything revolves around landing the R.
Key combos
- Bandage Toss (Q) to engage → Curse of the Sad Mummy (R) to stun everyone → Tantrum (E) + Liandry + DFG while it burns.
Matchups
You beat
- Grouped comps: your R stuns the whole team at once.
- Immobile enemies you reach with Bandage Toss.
Trouble vs
- Spread-out teams where the R catches only one.
- Ranged poke that lowers you before you arrive.
Game plan
Farm and wait for your ult spike. In teamfights, find the angle so Bandage Toss + R catch as many as possible; that's when you blow the fight open with Liandry burn and DFG. Never engage with Q unless R is ready.
Quick tips
- Save Bandage Toss as engage, not as escape.
- Aim for the R to catch at least two: against a single target, better to wait.
Skill order
Max priority:
The ultimate (R) is always leveled at 6, 11 and 16.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | Q | |||||||||||||
| W | W | W | W | W | W | |||||||||||||
| E | E | E | E | E | E | |||||||||||||
| R | R | R | R |
- Why this order
- Tantrum (E) first for AP damage and mid waveclear; W second. Q stays at 1 point — you only use it to engage.
Items and what they do
-
Deathfire Grasp The classic burst item: AP + active that deals % target-health damage and amplifies your next hit. One-shots. -
Liandry's Torment AP and pen; your spells burn % health over time (double vs. CC'd targets). -
Rylai's Crystal Scepter AP and health; your spells slow enemies (helps land everything). -
Void Staff AP and % magic penetration; a must vs. enemies stacking MR. -
Sorcerer's Shoes Boots with magic penetration.
Runes
In classic LoL, runes were a system SEPARATE from masteries: bought with IP (Influence Points) and slotted into 4 tiers — Marks (red), Seals (yellow), Glyphs (blue) and Quintessences (purple, the strongest). They gave flat stats: damage, armor, penetration, etc.
Magic pen, MR/level, AP quints
Masteries: how they work
In classic LoL you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.
- Masteries
- 21/0/9 — Offense
- Why this page
- 21/0/9 maximizes the ult combo's magic damage, your main source of kills.
Summoner spells
- Lane
- Mid
- Original role
- Jungle Tank