Amumu

Amumu

Mid Sleeper

AP Amumu Mid

How to play this build

Clear waves with Despair and look to hook with a long Bandage Toss. The winning combo is Flash or Bandage → ult (Curse) and with Liandry + DFG the whole enemy team melts from the burn.

Strengths

  • Curse of the Sad Mummy (R) is an AoE stun on the whole enemy team: it starts won fights.
  • With Liandry + Rylai + DFG, the combo burns and deletes several at once.
  • Bandage Toss (Q) is both engage and mobility: you stick to the target.
  • Tantrum (E) deals constant AoE damage while you're in the middle.

Weaknesses

  • Relies on landing Bandage Toss (Q) to engage: if you miss, you're left out.
  • Before the ult, your fight impact is low.
  • AP Amumu is more fragile than the tank version.
  • Predictable: everything revolves around landing the R.

Key combos

  • Bandage Toss (Q) to engage → Curse of the Sad Mummy (R) to stun everyone → Tantrum (E) + Liandry + DFG while it burns.

Matchups

You beat

  • Grouped comps: your R stuns the whole team at once.
  • Immobile enemies you reach with Bandage Toss.

Trouble vs

  • Spread-out teams where the R catches only one.
  • Ranged poke that lowers you before you arrive.

Game plan

Farm and wait for your ult spike. In teamfights, find the angle so Bandage Toss + R catch as many as possible; that's when you blow the fight open with Liandry burn and DFG. Never engage with Q unless R is ready.

Quick tips

  • Save Bandage Toss as engage, not as escape.
  • Aim for the R to catch at least two: against a single target, better to wait.

Skill order

Max priority:

E Rabieta W Desesperación Q Lanzamiento de Vendaje

The ultimate (R) is always leveled at 6, 11 and 16.

Level 123456789101112131415161718
Q QQQQQ
W WWWWW
E EEEEE
R RRR
Why this order
Tantrum (E) first for AP damage and mid waveclear; W second. Q stays at 1 point — you only use it to engage.

Items and what they do

  1. Deathfire Grasp
    Deathfire Grasp The classic burst item: AP + active that deals % target-health damage and amplifies your next hit. One-shots.
  2. Liandry's Torment
    Liandry's Torment AP and pen; your spells burn % health over time (double vs. CC'd targets).
  3. Rylai's Crystal Scepter
    Rylai's Crystal Scepter AP and health; your spells slow enemies (helps land everything).
  4. Void Staff
    Void Staff AP and % magic penetration; a must vs. enemies stacking MR.
  5. Sorcerer's Shoes
    Sorcerer's Shoes Boots with magic penetration.

Runes

In classic LoL, runes were a system SEPARATE from masteries: bought with IP (Influence Points) and slotted into 4 tiers — Marks (red), Seals (yellow), Glyphs (blue) and Quintessences (purple, the strongest). They gave flat stats: damage, armor, penetration, etc.

Marks (red) Magic penetration ×9
Seals (yellow) Armor ×9
Glyphs (blue) Ability power per level ×9
Quintessences (purple) Ability power ×3

Magic pen, MR/level, AP quints

Masteries: how they work

In classic LoL you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.

Masteries
21/0/9 — Offense
Why this page
21/0/9 maximizes the ult combo's magic damage, your main source of kills.

Summoner spells

Flash Flash Ignite Ignite
Lane
Mid
Original role
Jungle Tank

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