Anivia
Support SleeperWall Support Anivia
How to play this build
Use Frostbite (E) + Q to stun and poke safely; the passive Egg makes you nearly unkillable in lane. In fights, Crystallize splits the enemy team or peels your ADC at the perfect moment.
Strengths
- Glacial Storm... Ice Wall (W) splits fights in two and protects your ADC or cuts off escapes.
- Flash Frost (Q) + Frostbite (E) is a very reliable stun-and-burst combo.
- The Egg (passive) makes you nearly immortal in lane: you rebirth if killed.
- Glacial Storm (R) provides zoning and sustained AoE damage.
Weaknesses
- Slow and immobile: you get caught if pulled out of position.
- Relies on landing the slow Q for the stun.
- Very mana-hungry early.
- If they force your Egg and you don't rebirth in time, you're done.
Key combos
- Flash Frost (Q) to stun → Frostbite (E) to detonate the burst → Ice Wall (W) to trap → Glacial Storm (R) on top for the AoE.
Matchups
You beat
- Engage comps you stop with the Wall.
- Immobile targets who can't dodge your Q.
Trouble vs
- Mobile champions who dodge the slow Q.
- Assassins who force your Egg and finish you.
Game plan
As support, protect the ADC with the Wall and look for stuns with the Q. In fights, use the Wall to split the enemy team or trap a target, and Glacial Storm to zone. Position carefully: you're slow, but the Egg gives you room for mistakes.
Quick tips
- Use the Wall to separate the engager from the rest of their team.
- Always detonate Frostbite (E) on a target already hit by Q or the Storm.
Skill order
Max priority:
The ultimate (R) is always leveled at 6, 11 and 16.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | Q | |||||||||||||
| W | W | W | W | W | W | |||||||||||||
| E | E | E | E | E | E | |||||||||||||
| R | R | R | R |
- Why this order
- Q for poke and the stun combo; Frostbite (E) second to maximize combo damage. The Wall (W) doesn't improve with points, so 1 point.
Items and what they do
-
Sightstone Support item granting free ward charges to control vision. -
Athene's Unholy Grail AP, MR and mana regen; refunds mana on kills or assists. -
Rylai's Crystal Scepter AP and health; your spells slow enemies (helps land everything). -
Sorcerer's Shoes Boots with magic penetration. -
Frost Queen's Claim Support item: AP and passive gold; active sends ghosts that slow and give vision.
Runes
In classic LoL, runes were a system SEPARATE from masteries: bought with IP (Influence Points) and slotted into 4 tiers — Marks (red), Seals (yellow), Glyphs (blue) and Quintessences (purple, the strongest). They gave flat stats: damage, armor, penetration, etc.
Magic pen, mana regen, movement quints
Masteries: how they work
In classic LoL you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.
- Masteries
- 9/0/21 — Utility
- Why this page
- 9/0/21 gives mana regen and utility to spam walls and stuns without going dry.
Summoner spells
- Lane
- Support
- Original role
- Mid Control