Annie

Annie

Support Weird but works

Stun Support Annie

How to play this build

Count your passive stacks: on the fourth spell your next damage stuns. Save that stun to drop Tibbers on the enemy ADC and finish with DFG + Ignite. Before level 6, poke with Q to save mana.

Strengths

  • The passive stun makes the Tibbers engage impossible to dodge.
  • With DFG + Tibbers you secure the enemy ADC's death on every bot all-in.
  • Point-and-click: the Q and stun don't miss.
  • Tibbers keeps fighting and zoning after the combo.

Weaknesses

  • Short range: you have to get close for the combo, exposing yourself.
  • Without the stun charged, your engage is predictable and weak.
  • Fragile as a support.
  • Recharging the stun leaves a vulnerability window.

Key combos

  • (With the stun up) Flash + Summon: Tibbers (R) to stun the ADC → Incinerate (W) → DFG → Disintegrate (Q) to finish.

Matchups

You beat

  • Squishy bot lanes with no escape.
  • Grouped duos: the Tibbers stun catches both.

Trouble vs

  • Ranged supports who poke you before you arrive.
  • Enemies with dashes who leave the combo's range.

Game plan

Charge the stun with 4 spells before going for the all-in. With the stun up, Flash + Tibbers on the enemy ADC is usually a guaranteed kill for your carry. Between stuns, stay back and poke lightly with Q. Don't expose yourself without the stun charged.

Quick tips

  • Always track the passive: only open with the stun ready.
  • Flash + Tibbers is your strongest surprise engage.

Skill order

Max priority:

Q Desintegrar W Incinerar E Escudo Molten

The ultimate (R) is always leveled at 6, 11 and 16.

Level 123456789101112131415161718
Q QQQQQ
W WWWWW
E EEEEE
R RRR
Why this order
Q for single-target damage and because it refunds mana on last-hits; unlike waveclear Annie who sometimes maxes W first.

Items and what they do

  1. Sightstone
    Sightstone Support item granting free ward charges to control vision.
  2. Deathfire Grasp
    Deathfire Grasp The classic burst item: AP + active that deals % target-health damage and amplifies your next hit. One-shots.
  3. Rylai's Crystal Scepter
    Rylai's Crystal Scepter AP and health; your spells slow enemies (helps land everything).
  4. Sorcerer's Shoes
    Sorcerer's Shoes Boots with magic penetration.
  5. Rabadon's Deathcap
    Rabadon's Deathcap The biggest AP item in the game: multiplies your total AP.

Runes

In classic LoL, runes were a system SEPARATE from masteries: bought with IP (Influence Points) and slotted into 4 tiers — Marks (red), Seals (yellow), Glyphs (blue) and Quintessences (purple, the strongest). They gave flat stats: damage, armor, penetration, etc.

Marks (red) Magic penetration ×9
Seals (yellow) Armor ×9
Glyphs (blue) Magic resist per level ×9
Quintessences (purple) Gold per 10 (GP10) ×3

Magic pen, armor, AP quints

Masteries: how they work

In classic LoL you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.

Masteries
21/0/9 — Offense
Why this page
21/0/9 goes full burst so the Tibbers combo one-shots.

Summoner spells

Flash Flash Ignite Ignite
Lane
Support
Original role
Mid Burst

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