Annie

Annie

Mid Pure meme

One-shot Mid Annie

How to play this build

Stack 4 spells to have the passive stun ready (the screen tells you). With the stun up and level 6, the combo is: Tibbers (R) on top → Incinerate (W) → DFG → Disintegrate (Q). The stun guarantees they can't react and Tibbers keeps hitting. Manage the stun timing: without it, you're fragile and predictable.

Strengths

  • The simplest one-shot in the game: the passive stun makes the Tibbers combo impossible to dodge.
  • The whole combo is AoE and with a guaranteed stun.
  • Tibbers keeps hitting after the combo.
  • The Q (Disintegrate) is point-and-click: no skillshot to miss.

Weaknesses

  • Without the stun charged you're predictable and weaker.
  • The combo is short-range: you have to get close.
  • Fragile.
  • Recharging the stun takes 4 spells: there's a vulnerability window.

Key combos

  • (With the stun up) Summon: Tibbers (R) on top → Incinerate (W) → DFG → Disintegrate (Q). All stunned, all AoE.

Matchups

You beat

  • Grouped squishies: AoE stun + Tibbers.
  • Immobile targets.

Trouble vs

  • Long-range poke that keeps you away.
  • Dive before you have the stun ready.

Game plan

Track the passive stun (4 spells; the screen tells you). Poke and farm with Q (refunds mana on last-hits). At level 6 with the stun ready, walk up and delete a squishy with the Tibbers combo. Then back off until the stun recharges.

Quick tips

  • Charge the stun BEFORE the fight to open with a guaranteed AoE stun.
  • Flash + Tibbers for a surprise engage.

Skill order

Max priority:

Q Desintegrar W Incinerar E Escudo Molten

The ultimate (R) is always leveled at 6, 11 and 16.

Level 123456789101112131415161718
Q QQQQQ
W WWWWW
E EEEEE
R RRR
Why this order
Q for single-target damage and mana refund on last-hits; Incinerate (W) second for the combo's AoE damage. E at 1 point.

Items and what they do

  1. Deathfire Grasp
    Deathfire Grasp The classic burst item: AP + active that deals % target-health damage and amplifies your next hit. One-shots.
  2. Rabadon's Deathcap
    Rabadon's Deathcap The biggest AP item in the game: multiplies your total AP.
  3. Void Staff
    Void Staff AP and % magic penetration; a must vs. enemies stacking MR.
  4. Rylai's Crystal Scepter
    Rylai's Crystal Scepter AP and health; your spells slow enemies (helps land everything).
  5. Sorcerer's Shoes
    Sorcerer's Shoes Boots with magic penetration.
  6. Zhonya's Hourglass
    Zhonya's Hourglass AP and armor; stasis active makes you invulnerable and untargetable for a couple seconds.

Runes

In classic LoL, runes were a system SEPARATE from masteries: bought with IP (Influence Points) and slotted into 4 tiers — Marks (red), Seals (yellow), Glyphs (blue) and Quintessences (purple, the strongest). They gave flat stats: damage, armor, penetration, etc.

Marks (red) Magic penetration ×9
Seals (yellow) Armor ×9
Glyphs (blue) Ability power per level ×9
Quintessences (purple) Ability power ×3

Magic pen, MR/level, AP quints

Masteries: how they work

In classic LoL you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.

Masteries
21/0/9 — Offense
Why this page
21/0/9 full AP so the Tibbers combo deletes instantly.

Summoner spells

Flash Flash Ignite Ignite
Lane
Mid
Original role
Mid burst

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