Ashe

Ashe

Support Sleeper

Vision + Slow Support Ashe

How to play this build

Play safe and poke with Frost Shot (Q) using the permaslow; use Hawkshot for free river vision. Your signature play is the Enchanted Crystal Arrow from fog to start fights or catch someone far away.

Strengths

  • Enchanted Crystal Arrow (R) is a global stun that opens fights from the fog.
  • Hawkshot (E) grants free vision: you control objectives and avoid ambushes.
  • The permaslow on your autos and Volley slow the whole team.
  • Safe ranged poke with Frost Shot.

Weaknesses

  • Low support damage: you bring utility, not burst.
  • No mobility: you rely on positioning and vision.
  • The Arrow is a long skillshot: easy to miss at range.
  • Fragile if reached.

Key combos

  • Hawkshot (E) to reveal → Enchanted Crystal Arrow (R) from the fog to stun → Volley (W) + slowing autos to chain your team's engage.

Matchups

You beat

  • Comps without engage: your Arrow opens fights for them.
  • Enemies who rely on grouping (you slow them all).

Trouble vs

  • Dive onto your position: you have no escape.
  • Mobile champions who dodge the long Arrow.

Game plan

Play as a utility support: place vision with Hawkshot, poke with Frost Shot, and save the Arrow to open a fight or catch someone out of position from the fog. The constant slow acts as peel for your ADC. Always position at the back.

Quick tips

  • Fire the Arrow from the fog so they don't see it coming.
  • Use Hawkshot before objectives (Dragon/Baron) for free vision.

Skill order

Max priority:

W Andanada Q Disparo Certero E Halcón

The ultimate (R) is always leveled at 6, 11 and 16.

Level 123456789101112131415161718
Q QQQQQ
W WWWWW
E EEEEE
R RRR
Why this order
As a support you don't farm, so max Volley (W) for poke; Q second for the permaslow.

Items and what they do

  1. Sightstone
    Sightstone Support item granting free ward charges to control vision.
  2. Frost Queen's Claim
    Frost Queen's Claim Support item: AP and passive gold; active sends ghosts that slow and give vision.
  3. Frozen Mallet
    Frozen Mallet Lots of health and some AD; your auto-attacks slow the target (permaslow).
  4. Boots of Mobility
    Boots of Mobility Boots with huge out-of-combat move speed; great for roaming.
  5. Randuin's Omen
    Randuin's Omen Health and armor; active AoE slow that also cuts attackers' attack speed.

Runes

In classic LoL, runes were a system SEPARATE from masteries: bought with IP (Influence Points) and slotted into 4 tiers — Marks (red), Seals (yellow), Glyphs (blue) and Quintessences (purple, the strongest). They gave flat stats: damage, armor, penetration, etc.

Marks (red) Attack speed ×9
Seals (yellow) Armor ×9
Glyphs (blue) Magic resist per level ×9
Quintessences (purple) Attack speed ×3

AD marks, armor, attack speed quints

Masteries: how they work

In classic LoL you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.

Masteries
0/9/21 — Utility/Defense
Why this page
0/9/21 leans utility and some defense: you're a utility support, not an assassin.

Summoner spells

Flash Flash Exhaust Exhaust
Lane
Support
Original role
ADC

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