Blitzcrank

Blitzcrank

Mid Pure meme

AP Blitzcrank Mid

How to play this build

Everything revolves around the Grab (Q): pull someone out of position and chain Power Fist (E) + Static Field (R). On AP that combo bursts hard and Mana Barrier saves you from the trade.

Strengths

  • The Grab + Fist + Static Field combo with AP does brutal burst, not just CC.
  • Mana Barrier (passive) makes you a stubborn cyborg, hard to finish off.
  • The Grab (Q) is still a pick that decides fights.
  • Static Field (R) silences, great against enemy combos.

Weaknesses

  • Depends on the Grab (Q): if you miss the skillshot, you do nothing.
  • Without the hook, you're immobile and predictable.
  • Fragile once Mana Barrier drops.
  • AP Mid is a surprise, but you struggle in lane vs a ranged mage.

Key combos

  • Rocket Grab (Q) → Power Fist (E) → Static Field (R) → DFG to delete the target before they react.

Matchups

You beat

  • Immobile mages who can't escape the combo.
  • Out-of-position squishies: one grab is a kill.

Trouble vs

  • Ranged mages who poke you in lane.
  • Enemies who hide behind minions.

Game plan

In lane, farm and look for grab angles. On roams and in fights, a hook on the enemy carry + the AP combo deletes them. Static Field silences key combos. Mana Barrier lets you tank the response and keep fighting.

Quick tips

  • Aim the hook when the enemy is distracted farming.
  • Save Static Field to silence the enemy mage's combo.

Skill order

Max priority:

Q Agarre de Cohete E Puño de Energía W Sobremarcha

The ultimate (R) is always leveled at 6, 11 and 16.

Level 123456789101112131415161718
Q QQQQQ
W WWWWW
E EEEEE
R RRR
Why this order
Q for grab damage (scales with AP) on top of the hook; Power Fist (E) second for burst. As support you'd max E; here you prioritize damage.

Items and what they do

  1. Deathfire Grasp
    Deathfire Grasp The classic burst item: AP + active that deals % target-health damage and amplifies your next hit. One-shots.
  2. Rabadon's Deathcap
    Rabadon's Deathcap The biggest AP item in the game: multiplies your total AP.
  3. Rylai's Crystal Scepter
    Rylai's Crystal Scepter AP and health; your spells slow enemies (helps land everything).
  4. Sorcerer's Shoes
    Sorcerer's Shoes Boots with magic penetration.
  5. Zhonya's Hourglass
    Zhonya's Hourglass AP and armor; stasis active makes you invulnerable and untargetable for a couple seconds.

Runes

In classic LoL, runes were a system SEPARATE from masteries: bought with IP (Influence Points) and slotted into 4 tiers — Marks (red), Seals (yellow), Glyphs (blue) and Quintessences (purple, the strongest). They gave flat stats: damage, armor, penetration, etc.

Marks (red) Magic penetration ×9
Seals (yellow) Armor ×9
Glyphs (blue) Ability power per level ×9
Quintessences (purple) Ability power ×3

Magic pen, MR/level, AP quints

Masteries: how they work

In classic LoL you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.

Masteries
21/0/9 — Offense
Why this page
21/0/9 turns your hook combo into lethal damage, not just a pick.

Summoner spells

Flash Flash Ignite Ignite
Lane
Mid
Original role
Support

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