Blitzcrank

Blitzcrank

Mid Pure meme

One-punch Blitzcrank

How to play this build

Look for the grab (Q) on an out-of-position target and chain everything: Power Fist (with Lich Bane the next auto hits huge), Static Field (R) and DFG. With Rabadon the combo one-shots squishies. Rylai slows so they can't escape. You're fragile without Mana Barrier: pick your grabs carefully.

Strengths

  • One grab = one kill: Rocket Grab (Q) drags the enemy carry into your team and the full combo.
  • With Lich Bane, Power Fist (E) makes your next auto hit huge.
  • Mana Barrier (passive) gives you a second life.
  • Picks win games: a good hook decides the fight before it starts.

Weaknesses

  • 100% dependent on landing the hook (skillshot): if you miss Q, you did nothing.
  • Without the hook, you're immobile and predictable.
  • Fragile once your Mana Barrier is gone.
  • Teams that respect the hook hide behind minions.

Key combos

  • Rocket Grab (Q) → Power Fist (E, Lich Bane makes the auto huge) → Static Field (R) to silence and damage → DFG to delete.

Matchups

You beat

  • Dashless squishies standing behind minions.
  • Enemies with bad positioning and low map awareness.

Trouble vs

  • Tanky frontlines: grabbing the tank is a wasted hook.
  • Teams that hide behind the minion wave.

Game plan

Play around vision and pick your angles. When you land a hook on the enemy carry, the full combo deletes them before the team reacts. Never open by grabbing the frontline. Mana Barrier lets you survive the response.

Quick tips

  • Aim the hook when they're distracted (CSing, sieging a tower).
  • Never open by grabbing the tank: wait for the angle on the carry.

Skill order

Max priority:

E Puño de Energía Q Agarre de Cohete W Sobremarcha

The ultimate (R) is always leveled at 6, 11 and 16.

Level 123456789101112131415161718
Q QQQQQ
W WWWWW
E EEEEE
R RRR
Why this order
Power Fist (E) for combo damage (Lich Bane empowered); Grab (Q) second for range and damage. W at 1 point.

Items and what they do

  1. Deathfire Grasp
    Deathfire Grasp The classic burst item: AP + active that deals % target-health damage and amplifies your next hit. One-shots.
  2. Lich Bane
    Lich Bane AP, mana and move speed; attack after a spell deals huge magic damage scaling with AP. Key for AP auto builds.
  3. Rabadon's Deathcap
    Rabadon's Deathcap The biggest AP item in the game: multiplies your total AP.
  4. Rylai's Crystal Scepter
    Rylai's Crystal Scepter AP and health; your spells slow enemies (helps land everything).
  5. Sorcerer's Shoes
    Sorcerer's Shoes Boots with magic penetration.
  6. Zhonya's Hourglass
    Zhonya's Hourglass AP and armor; stasis active makes you invulnerable and untargetable for a couple seconds.

Runes

In classic LoL, runes were a system SEPARATE from masteries: bought with IP (Influence Points) and slotted into 4 tiers — Marks (red), Seals (yellow), Glyphs (blue) and Quintessences (purple, the strongest). They gave flat stats: damage, armor, penetration, etc.

Marks (red) Magic penetration ×9
Seals (yellow) Armor ×9
Glyphs (blue) Ability power per level ×9
Quintessences (purple) Ability power ×3

Magic pen, armor, AP quints

Masteries: how they work

In classic LoL you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.

Masteries
21/0/9 — Offense
Why this page
21/0/9 goes full AP so the grab combo deletes instantly.

Summoner spells

Flash Flash Ignite Ignite
Lane
Mid
Original role
Support / Mid AP

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