Brand
Jungle SleeperJungle Brand
How to play this build
Clear camps fast with your burn passive and gank when Pillar of Flame (W) can stun an already-ailed target. In teamfights the ult bounces between grouped enemies and with Liandry becomes massive damage.
Skill order
Max priority:
W Pilar de Llamas → Q Latigazo de Fuego → E Conflagración
The ultimate (R) is always leveled at 6, 11 and 16.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | Q | |||||||||||||
| W | W | W | W | W | W | |||||||||||||
| E | E | E | E | E | E | |||||||||||||
| R | R | R | R |
- Why this order
- Pillar (W) for damage and jungle clear; Q second for the stun setup. E stays at 1 point.
Items and what they do
-
Spirit of the Spectral Wraith AP jungle item: power, CDR, spellvamp and strong sustain while clearing. -
Liandry's Torment AP and pen; your spells burn % health over time (double vs. CC'd targets). -
Rylai's Crystal Scepter AP and health; your spells slow enemies (helps land everything). -
Sorcerer's Shoes Boots with magic penetration. -
Void Staff AP and % magic penetration; a must vs. enemies stacking MR.
Masteries: how they work
In Season 3 you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.
- Masteries
- 21/9/0 — Offense/Defense
- Why this page
- 21/9/0 adds damage and a bit of defense to survive counter-ganks.
- Runes
- Magic pen, armor, AP quints
Summoner spells
- Lane
- Jungle
- Original role
- Mid/Support Mage