Brand

Brand

Jungle Sleeper

Jungle Brand

How to play this build

Clear camps fast with your burn passive and gank when Pillar of Flame (W) can stun an already-ailed target. In teamfights the ult bounces between grouped enemies and with Liandry becomes massive damage.

Strengths

  • The burn passive clears camps super fast: quick jungle farming.
  • Deadly ganks: Pillar of Flame (W) on a stunned target does huge burst.
  • Insane AoE damage in grouped teamfights with Pyroclasm (R) bouncing.
  • Scales into a sustained and explosive magic-damage bomb.

Weaknesses

  • No escape or mobility: assassins hunt you down.
  • Relies on chaining spells to leverage the passive.
  • Fragile: if they collapse on you, you fall fast.
  • Slower safe early jungle clear than some others.

Key combos

  • Gank: Conflagration (E) or Sear (Q) to apply the burn → Pillar of Flame (W) for burst on the marked target → Pyroclasm (R) if there are several.

Matchups

You beat

  • Grouped comps: Pyroclasm bounces endlessly between them.
  • Immobile targets you lock down with the combo.

Trouble vs

  • Spread enemies where the ult doesn't bounce well.
  • Fast dive that kills you before you cast.

Game plan

Farm fast abusing the passive and look for early ganks: your combo with a stun punishes hard. Mid-late, stay back and unleash your AoE in grouped fights; Pyroclasm among several enemies is devastating. Watch your position since you have no escape.

Quick tips

  • Apply the burn before Pillar of Flame: it hits much harder on already-ignited targets.
  • Save Pyroclasm for when the enemy team is grouped.

Skill order

Max priority:

W Pilar de Llamas Q Latigazo de Fuego E Conflagración

The ultimate (R) is always leveled at 6, 11 and 16.

Level 123456789101112131415161718
Q QQQQQ
W WWWWW
E EEEEE
R RRR
Why this order
Pillar (W) for damage and jungle clear; Q second for the stun setup. E stays at 1 point.

Items and what they do

  1. Spirit of the Spectral Wraith
    Spirit of the Spectral Wraith AP jungle item: power, CDR, spellvamp and strong sustain while clearing.
  2. Liandry's Torment
    Liandry's Torment AP and pen; your spells burn % health over time (double vs. CC'd targets).
  3. Rylai's Crystal Scepter
    Rylai's Crystal Scepter AP and health; your spells slow enemies (helps land everything).
  4. Sorcerer's Shoes
    Sorcerer's Shoes Boots with magic penetration.
  5. Void Staff
    Void Staff AP and % magic penetration; a must vs. enemies stacking MR.

Runes

In classic LoL, runes were a system SEPARATE from masteries: bought with IP (Influence Points) and slotted into 4 tiers — Marks (red), Seals (yellow), Glyphs (blue) and Quintessences (purple, the strongest). They gave flat stats: damage, armor, penetration, etc.

Marks (red) Magic penetration ×9
Seals (yellow) Armor ×9
Glyphs (blue) Magic resist per level ×9
Quintessences (purple) Ability power ×3

Magic pen, armor, AP quints

Masteries: how they work

In classic LoL you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.

Masteries
21/9/0 — Offense/Defense
Why this page
21/9/0 adds damage and a bit of defense to survive counter-ganks.

Summoner spells

Flash Flash Smite Smite
Lane
Jungle
Original role
Mid/Support Mage

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