Corki

Corki

Mid Pure meme

AP Corki Mid (neither ADC nor hybrid)

How to play this build

Poke with Phosphorus Bomb (Q) to reveal and punish from range, and use Valkyrie (W) to escape or fly over a target, leaving the Liandry's-boosted trail burning. Save Missile Barrage (R): with two charges by default you can fire two bombs almost back to back, and every fourth missile ('the big one') hits much harder and always lands.

Skill order

Max priority:

Q Bombardeo de Fósforo W Valquiria E Ametralladora Gatling

The ultimate (R) is always leveled at 6, 11 and 16.

Level 123456789101112131415161718
Q QQQQQ
W WWWWW
E EEEEE
R RRR
Why this order
Phosphorus Bomb (Q) for poke and reveal; Valkyrie (W) second because with Liandry's the trail burns harder the more you rank it. Gatling Gun (E) at 1 point — on this build he barely auto-attacks.

Items and what they do

  1. Deathfire Grasp
    Deathfire Grasp The classic burst item: AP + active that deals % target-health damage and amplifies your next hit. One-shots.
  2. Rabadon's Deathcap
    Rabadon's Deathcap The biggest AP item in the game: multiplies your total AP.
  3. Void Staff
    Void Staff AP and % magic penetration; a must vs. enemies stacking MR.
  4. Liandry's Torment
    Liandry's Torment AP and pen; your spells burn % health over time (double vs. CC'd targets).
  5. Sorcerer's Shoes
    Sorcerer's Shoes Boots with magic penetration.

Runes

In Season 3, runes were a system SEPARATE from masteries: bought with IP (Influence Points) and slotted into 4 tiers — Marks (red), Seals (yellow), Glyphs (blue) and Quintessences (purple, the strongest). They gave flat stats: damage, armor, penetration, etc.

Marks (red) Magic penetration ×9
Seals (yellow) Armor ×9
Glyphs (blue) Ability power per level ×9
Quintessences (purple) Ability power ×3

Magic pen, MR/level, AP quints

Masteries: how they work

In Season 3 you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.

Masteries
21/0/9 — Offense
Why this page
21/0/9 goes full AP because the passive's on-hit true damage doesn't matter here at all: all your damage comes from spells.

Summoner spells

Flash Flash Ignite Ignite
Lane
Mid
Original role
Mid ADC-mage

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