Dr. Mundo
Mid Pure memeAP Mundo Mid
How to play this build
Spam the Cleaver (Q), which on AP pokes hard at range and sustains you with your regen. With Rylai + Liandry each cleaver slows and burns, and your ult makes you nearly unkillable in drawn-out fights.
Strengths
- Infected Cleaver (Q) scales with AP and does absurd ranged poke.
- Rylai + Liandry make you an unkillable menace that burns everyone nearby.
- Sadism (R) heals you a ton: you outlast eternal fights.
- Masochism (E) boosts your damage the more you get hit.
Weaknesses
- The Cleaver is a skillshot: if you miss, you lose your poke and some HP.
- Low mobility and no dash: you get kited.
- Real damage relies on chaining the burn; it's not instant burst.
- Healing cut (Grievous Wounds) shuts off your ult.
Key combos
- Infected Cleaver (Q) for poke and slow → Masochism (E) as you enter → Burning Agony (W) + Rylai/Liandry to burn → Sadism (R) to sustain the fight.
Matchups
You beat
- Comps without healing cut: you're unkillable.
- Prolonged fights where your burn and healing decide.
Trouble vs
- Items/spells with Grievous Wounds that shut off Sadism.
- Ranged kiting that wears you down without closing.
Game plan
In lane, poke non-stop with the Cleaver even if it costs HP — Sadism gives it back. In fights, dive into the middle with Burning Agony active: between Rylai, Liandry and Masochism you burn everyone while being nearly immortal. Watch out for enemy healing cut.
Quick tips
- Don't be afraid to spend HP on the Cleaver: Sadism recovers it.
- Activate Sadism BEFORE you get low, not when you're already in the red.
Skill order
Max priority:
The ultimate (R) is always leveled at 6, 11 and 16.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | Q | |||||||||||||
| W | W | W | W | W | W | |||||||||||||
| E | E | E | E | E | E | |||||||||||||
| R | R | R | R |
- Why this order
- Cleaver (Q) for ranged AP poke; Burning Agony (W) second for sustained magic damage. Instead of maxing E like a tank, you prioritize Q.
Items and what they do
-
Liandry's Torment AP and pen; your spells burn % health over time (double vs. CC'd targets). -
Rylai's Crystal Scepter AP and health; your spells slow enemies (helps land everything). -
Rabadon's Deathcap The biggest AP item in the game: multiplies your total AP. -
Sorcerer's Shoes Boots with magic penetration. -
Void Staff AP and % magic penetration; a must vs. enemies stacking MR.
Runes
In classic LoL, runes were a system SEPARATE from masteries: bought with IP (Influence Points) and slotted into 4 tiers — Marks (red), Seals (yellow), Glyphs (blue) and Quintessences (purple, the strongest). They gave flat stats: damage, armor, penetration, etc.
Magic pen, health, AP quints
Masteries: how they work
In classic LoL you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.
- Masteries
- 21/9/0 — Offense
- Why this page
- 21/9/0 boosts cleaver damage while keeping some durability.
Summoner spells
- Lane
- Mid
- Original role
- Top/Jungle Tank