Ezreal
Mid Weird but worksAP Ezreal Mid
How to play this build
Poke nonstop with Mystic Shot (Q), which applies on-hit and with Lich Bane hits like a truck; Arcane Shift (E) gives endless repositioning. Farm safely and use the ult to finish fights or snipe waves from afar.
Strengths
- Mystic Shot (Q) with Lich Bane and Iceborn hits like a truck and slows on every shot.
- Arcane Shift (E) gives a blink to reposition, dodge and chase.
- The ult (Trueshot Barrage) does global poke and finishes from anywhere on the map.
- Mobility and safe poke: you harass with almost no exposure.
Weaknesses
- Relies on landing the Q: it's your damage, your slow and your Lich Bane reset.
- Fragile: if they collapse on you, you have a single escape.
- Less explosive burst than a pure mage; you win by chipping.
- Without Q up, your pressure drops a lot.
Key combos
- Arcane Shift (E) to position → Lich Bane-empowered auto → Mystic Shot (Q) for burst and slow; Trueshot Barrage (R) to finish.
Matchups
You beat
- Immobile mages you poke from safe range.
- Dashless targets who can't dodge your Q + slow.
Trouble vs
- Assassins who reach you despite the blink (Zed, Kha'Zix).
- Highly mobile champions who dodge your skillshots.
Game plan
In lane, poke with Q and cut cooldowns via the passive; each Q woven with a Lich Bane auto hits huge. In fights, stay mid-range, reposition with E and use the ult to finish or push waves from afar. Don't panic-use E: it's your only way out.
Quick tips
- Weave an auto (Lich Bane) between each Q for a burst of extra damage.
- Learn the ult's global range: you can close kills from across the map.
Skill order
Max priority:
The ultimate (R) is always leveled at 6, 11 and 16.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | Q | |||||||||||||
| W | W | W | W | W | W | |||||||||||||
| E | E | E | E | E | E | |||||||||||||
| R | R | R | R |
- Why this order
- Q is all your damage and applies on-hit with Lich Bane; maxed like AD but with AP items. E at 1 point (mobility).
Items and what they do
-
Iceborn Gauntlet Armor, mana and CDR; after a spell, your attack deals AoE damage and slows (upgraded Sheen). -
Lich Bane AP, mana and move speed; attack after a spell deals huge magic damage scaling with AP. Key for AP auto builds. -
Rabadon's Deathcap The biggest AP item in the game: multiplies your total AP. -
Void Staff AP and % magic penetration; a must vs. enemies stacking MR. -
Sorcerer's Shoes Boots with magic penetration.
Runes
In classic LoL, runes were a system SEPARATE from masteries: bought with IP (Influence Points) and slotted into 4 tiers — Marks (red), Seals (yellow), Glyphs (blue) and Quintessences (purple, the strongest). They gave flat stats: damage, armor, penetration, etc.
Magic pen, MR/level, AP quints
Masteries: how they work
In classic LoL you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.
- Masteries
- 21/0/9 — Offense
- Why this page
- 21/0/9 maximizes per-spell damage, which is your entire pressure.
Summoner spells
- Lane
- Mid
- Original role
- ADC