Ezreal

Ezreal

Mid Weird but works

AP Ezreal Mid

How to play this build

Poke nonstop with Mystic Shot (Q), which applies on-hit and with Lich Bane hits like a truck; Arcane Shift (E) gives endless repositioning. Farm safely and use the ult to finish fights or snipe waves from afar.

Strengths

  • Mystic Shot (Q) with Lich Bane and Iceborn hits like a truck and slows on every shot.
  • Arcane Shift (E) gives a blink to reposition, dodge and chase.
  • The ult (Trueshot Barrage) does global poke and finishes from anywhere on the map.
  • Mobility and safe poke: you harass with almost no exposure.

Weaknesses

  • Relies on landing the Q: it's your damage, your slow and your Lich Bane reset.
  • Fragile: if they collapse on you, you have a single escape.
  • Less explosive burst than a pure mage; you win by chipping.
  • Without Q up, your pressure drops a lot.

Key combos

  • Arcane Shift (E) to position → Lich Bane-empowered auto → Mystic Shot (Q) for burst and slow; Trueshot Barrage (R) to finish.

Matchups

You beat

  • Immobile mages you poke from safe range.
  • Dashless targets who can't dodge your Q + slow.

Trouble vs

  • Assassins who reach you despite the blink (Zed, Kha'Zix).
  • Highly mobile champions who dodge your skillshots.

Game plan

In lane, poke with Q and cut cooldowns via the passive; each Q woven with a Lich Bane auto hits huge. In fights, stay mid-range, reposition with E and use the ult to finish or push waves from afar. Don't panic-use E: it's your only way out.

Quick tips

  • Weave an auto (Lich Bane) between each Q for a burst of extra damage.
  • Learn the ult's global range: you can close kills from across the map.

Skill order

Max priority:

Q Disparo Místico E Cambio Arcano W Cambio Esencial

The ultimate (R) is always leveled at 6, 11 and 16.

Level 123456789101112131415161718
Q QQQQQ
W WWWWW
E EEEEE
R RRR
Why this order
Q is all your damage and applies on-hit with Lich Bane; maxed like AD but with AP items. E at 1 point (mobility).

Items and what they do

  1. Iceborn Gauntlet
    Iceborn Gauntlet Armor, mana and CDR; after a spell, your attack deals AoE damage and slows (upgraded Sheen).
  2. Lich Bane
    Lich Bane AP, mana and move speed; attack after a spell deals huge magic damage scaling with AP. Key for AP auto builds.
  3. Rabadon's Deathcap
    Rabadon's Deathcap The biggest AP item in the game: multiplies your total AP.
  4. Void Staff
    Void Staff AP and % magic penetration; a must vs. enemies stacking MR.
  5. Sorcerer's Shoes
    Sorcerer's Shoes Boots with magic penetration.

Runes

In classic LoL, runes were a system SEPARATE from masteries: bought with IP (Influence Points) and slotted into 4 tiers — Marks (red), Seals (yellow), Glyphs (blue) and Quintessences (purple, the strongest). They gave flat stats: damage, armor, penetration, etc.

Marks (red) Magic penetration ×9
Seals (yellow) Armor ×9
Glyphs (blue) Ability power per level ×9
Quintessences (purple) Ability power ×3

Magic pen, MR/level, AP quints

Masteries: how they work

In classic LoL you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.

Masteries
21/0/9 — Offense
Why this page
21/0/9 maximizes per-spell damage, which is your entire pressure.

Summoner spells

Flash Flash Ignite Ignite
Lane
Mid
Original role
ADC

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