Ezreal

Ezreal

ADC Weird but works

ADC Ezreal (blue build)

How to play this build

Poke nonstop with Mystic Shot (Q) to stack Manamune and punish; each Q lowers cooldowns on hit. Keep your distance, use Arcane Shift (E) to dodge engages, and the ult to finish fights or snipe waves. It's a poke ADC more than a sustained-DPS one: punish positioning mistakes.

Skill order

Max priority:

Q Disparo Místico E Cambio Arcano W Cambio Esencial

The ultimate (R) is always leveled at 6, 11 and 16.

Level 123456789101112131415161718
Q QQQQQ
W WWWWW
E EEEEE
R RRR
Why this order
Mystic Shot (Q) is all your damage and poke; E at 1 point for mobility. Same as the AP build but with AD items.

Items and what they do

  1. Berserker's Greaves
    Berserker's Greaves Boots granting attack speed.
  2. Manamune
    Manamune AD and mana that grow as you spend mana; perfect for spell-spammers.
  3. Trinity Force
    Trinity Force All-in-one: AD, attack speed, crit, health, mana, move speed and the Sheen proc.
  4. Infinity Edge
    Infinity Edge High AD, crit and increased crit damage. Core of almost every ADC.
  5. Phantom Dancer
    Phantom Dancer Attack speed, crit and move speed; ignores unit collision.
  6. The Bloodthirster
    The Bloodthirster High AD and lifesteal; forms a shield when at full health.

Masteries: how they work

In Season 3 you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.

Masteries
21/9/0 — Offense
Why this page
21/9/0 goes damage so each Mystic Shot hits hard with the Trinity proc.
Runes
AD marks, armor, AD quints

Summoner spells

Flash Flash Heal Heal
Lane
ADC
Original role
ADC

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