Ezreal
Mid Pure memeFull AP Ezreal (nuclear R)
How to play this build
Poke with Mystic Shot (Q) + Lich Bane in lane and farm safe. Your signature play is the global ult: look for teamfights or skirmishes in other lanes and fire Trueshot Barrage to finish several low targets. DFG before the combo amplifies everything. You're extremely fragile: keep max distance.
Strengths
- Your R with AP nukes from half the screen away: perfect to close fights or steal objectives.
- Arcane Shift (E) gives you a blink to reposition and dodge.
- Safe ranged poke: you harass without exposing yourself.
Weaknesses
- Without R your damage drops a lot: you're very ult-dependent.
- Fragile: if they collapse on you, you have a single escape.
- Requires good skillshot aim; if you miss, you do nothing.
Key combos
- Tag with W (Essence Flux) → Q (Mystic Shot) to detonate it and cut cooldowns → R for the final nuke.
Matchups
You beat
- Grouped fights where your R hits several.
- Baron/Dragon objectives: steal with R from safe range.
Trouble vs
- Dive and assassins (Zed, Kha'Zix) who reach you despite the blink.
- Highly mobile champions who dodge your skillshots.
Game plan
Play at range poking with Q and cutting cooldowns via the passive. Save R to finish someone already low or to push a wave from afar. In teamfights, stay back and fire R when they group or when an enemy tries to escape low.
Quick tips
- Learn the R's global range: you can close kills from across the map.
- Use E to reposition, not as a panic escape the moment you're touched.
Skill order
Max priority:
The ultimate (R) is always leveled at 6, 11 and 16.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | Q | |||||||||||||
| W | W | W | W | W | W | |||||||||||||
| E | E | E | E | E | E | |||||||||||||
| R | R | R | R |
- Why this order
- Q for lane poke and damage; E at 1 point (mobility). The ult (R) is always leveled at 6/11/16 and is your nuke.
Items and what they do
-
Deathfire Grasp The classic burst item: AP + active that deals % target-health damage and amplifies your next hit. One-shots. -
Rabadon's Deathcap The biggest AP item in the game: multiplies your total AP. -
Lich Bane AP, mana and move speed; attack after a spell deals huge magic damage scaling with AP. Key for AP auto builds. -
Void Staff AP and % magic penetration; a must vs. enemies stacking MR. -
Sorcerer's Shoes Boots with magic penetration. -
Rylai's Crystal Scepter AP and health; your spells slow enemies (helps land everything).
Runes
In classic LoL, runes were a system SEPARATE from masteries: bought with IP (Influence Points) and slotted into 4 tiers — Marks (red), Seals (yellow), Glyphs (blue) and Quintessences (purple, the strongest). They gave flat stats: damage, armor, penetration, etc.
Magic pen, MR/level, AP quints
Masteries: how they work
In classic LoL you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.
- Masteries
- 21/0/9 — Offense
- Why this page
- 21/0/9 goes full AP to maximize the global ult and combo damage.
Summoner spells
- Lane
- Mid
- Original role
- Mid AP burst