Ezreal

Ezreal

Mid Pure meme

Full AP Ezreal (nuclear R)

How to play this build

Poke with Mystic Shot (Q) + Lich Bane in lane and farm safe. Your signature play is the global ult: look for teamfights or skirmishes in other lanes and fire Trueshot Barrage to finish several low targets. DFG before the combo amplifies everything. You're extremely fragile: keep max distance.

Strengths

  • Your R with AP nukes from half the screen away: perfect to close fights or steal objectives.
  • Arcane Shift (E) gives you a blink to reposition and dodge.
  • Safe ranged poke: you harass without exposing yourself.

Weaknesses

  • Without R your damage drops a lot: you're very ult-dependent.
  • Fragile: if they collapse on you, you have a single escape.
  • Requires good skillshot aim; if you miss, you do nothing.

Key combos

  • Tag with W (Essence Flux) → Q (Mystic Shot) to detonate it and cut cooldowns → R for the final nuke.

Matchups

You beat

  • Grouped fights where your R hits several.
  • Baron/Dragon objectives: steal with R from safe range.

Trouble vs

  • Dive and assassins (Zed, Kha'Zix) who reach you despite the blink.
  • Highly mobile champions who dodge your skillshots.

Game plan

Play at range poking with Q and cutting cooldowns via the passive. Save R to finish someone already low or to push a wave from afar. In teamfights, stay back and fire R when they group or when an enemy tries to escape low.

Quick tips

  • Learn the R's global range: you can close kills from across the map.
  • Use E to reposition, not as a panic escape the moment you're touched.

Skill order

Max priority:

Q Disparo Místico E Cambio Arcano W Cambio Esencial

The ultimate (R) is always leveled at 6, 11 and 16.

Level 123456789101112131415161718
Q QQQQQ
W WWWWW
E EEEEE
R RRR
Why this order
Q for lane poke and damage; E at 1 point (mobility). The ult (R) is always leveled at 6/11/16 and is your nuke.

Items and what they do

  1. Deathfire Grasp
    Deathfire Grasp The classic burst item: AP + active that deals % target-health damage and amplifies your next hit. One-shots.
  2. Rabadon's Deathcap
    Rabadon's Deathcap The biggest AP item in the game: multiplies your total AP.
  3. Lich Bane
    Lich Bane AP, mana and move speed; attack after a spell deals huge magic damage scaling with AP. Key for AP auto builds.
  4. Void Staff
    Void Staff AP and % magic penetration; a must vs. enemies stacking MR.
  5. Sorcerer's Shoes
    Sorcerer's Shoes Boots with magic penetration.
  6. Rylai's Crystal Scepter
    Rylai's Crystal Scepter AP and health; your spells slow enemies (helps land everything).

Runes

In classic LoL, runes were a system SEPARATE from masteries: bought with IP (Influence Points) and slotted into 4 tiers — Marks (red), Seals (yellow), Glyphs (blue) and Quintessences (purple, the strongest). They gave flat stats: damage, armor, penetration, etc.

Marks (red) Magic penetration ×9
Seals (yellow) Armor ×9
Glyphs (blue) Ability power per level ×9
Quintessences (purple) Ability power ×3

Magic pen, MR/level, AP quints

Masteries: how they work

In classic LoL you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.

Masteries
21/0/9 — Offense
Why this page
21/0/9 goes full AP to maximize the global ult and combo damage.

Summoner spells

Flash Flash Ignite Ignite
Lane
Mid
Original role
Mid AP burst

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