Garen
Top Pure memeCrit Garen
How to play this build
Stack health with Warmog so Atma turns it into AD, then spin (E) on squishies with IE + PD crits. Use Q to close and silence, and the ult to execute the lowest target.
Strengths
- Your Q can crit: one hit lands massive damage and gives you speed to stick to the target.
- The Q's silence cuts key spells and escapes.
- The R executes: it guarantees kills on low-health targets, great for closing picks.
Weaknesses
- No real escapes: if you're kited from afar, you don't arrive.
- You rely on autoattacks; your E is wasted if you're blinded or peeled.
- Little ranged pressure: poke champions annoy your lane.
Key combos
- Q (silence + speed) to stick → E (spin) for sustained damage → R to execute once they're low.
Matchups
You beat
- Escapeless squishies who don't survive your Q crit + R.
- Champions reliant on one key spell: your silence negates them.
Trouble vs
- Ranged poke (Teemo, Kennen) who lower you before you reach them.
- Tanks who eat your damage while your team loses elsewhere.
Game plan
In lane, use the brush and Q for short, lethal trades. Look for flanks mid game: your Q gives the speed to dive the enemy carry, silence them and blow them up. Keep R ready to finish anyone left low.
Quick tips
- Save Q to stick to the carry, don't waste it just for damage.
- The R deals more the lower the enemy's health: time it well.
Skill order
Max priority:
The ultimate (R) is always leveled at 6, 11 and 16.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | Q | |||||||||||||
| W | W | W | W | W | W | |||||||||||||
| E | E | E | E | E | E | |||||||||||||
| R | R | R | R |
- Why this order
- Judgment (E, the spin) for crit damage from IE/PD; unlike bruiser Garen, you prioritize the spin because your build is crit. Q second.
Items and what they do
-
Infinity Edge High AD, crit and increased crit damage. Core of almost every ADC. -
Phantom Dancer Attack speed, crit and move speed; ignores unit collision. -
The Bloodthirster High AD and lifesteal; forms a shield when at full health. -
Atma's Impaler Armor and crit; converts a % of your max health into attack damage. Pairs with Warmog. -
Warmog's Armor Huge health and health regen; the base of Atma builds.
Runes
In classic LoL, runes were a system SEPARATE from masteries: bought with IP (Influence Points) and slotted into 4 tiers — Marks (red), Seals (yellow), Glyphs (blue) and Quintessences (purple, the strongest). They gave flat stats: damage, armor, penetration, etc.
AD marks, armor, AD quints
Masteries: how they work
In classic LoL you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.
- Masteries
- 21/9/0 — Offense
- Why this page
- 21/9/0 mixes spin damage with defense: dive in, spin, and survive.
Summoner spells
- Lane
- Top
- Original role
- Top Bruiser