Gragas
Support SleeperEngage Support Gragas
How to play this build
As support, engage with Body Slam (E) and use the ult to knock enemies toward your team (or away from your carry). The Barrel (Q) gives poke and zone control; the W shield keeps you in the fight.
Strengths
- Body Slam (E) is a stun engage that starts fights.
- Explosive Cask (R) repositions enemies: knock them toward your team or out of a fight.
- Barrel Roll (Q) provides poke, peel and zone control.
- Drunken Rage (W) adds durability and damage to brawl in the middle.
Weaknesses
- Body Slam (E) is your only mobility: misuse it and you're stuck.
- A mis-aimed ult can push enemies AWAY from your team.
- Relies on landing the engage timing.
- As a hybrid AP-tank support, it doesn't do pure burst.
Key combos
- Engage: Body Slam (E) to stun → Barrel Roll (Q) → Explosive Cask (R) to knock the target toward your team.
Matchups
You beat
- Bot lanes you can lock with engage + peel.
- Comps where repositioning a key enemy with R wins the fight.
Trouble vs
- Faster enemy engage that punishes you as you enter.
- Chaotic fights where the ult splits poorly.
Game plan
Poke with the Barrel and look for engages with Body Slam when your ADC can follow. The ult is your signature tool: use it to knock the enemy carry toward your team or to pull an ally out of trouble. Careful not to push enemies away by mistake.
Quick tips
- Practice the ult to knock enemies TOWARD your team, not away.
- Save Body Slam: it's both engage and escape.
Skill order
Max priority:
The ultimate (R) is always leveled at 6, 11 and 16.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | Q | |||||||||||||
| W | W | W | W | W | W | |||||||||||||
| E | E | E | E | E | E | |||||||||||||
| R | R | R | R |
- Why this order
- Body Slam (E) first to lower your engage cooldown; Q second for poke. As support, the engage matters most.
Items and what they do
-
Sightstone Support item granting free ward charges to control vision. -
Iceborn Gauntlet Armor, mana and CDR; after a spell, your attack deals AoE damage and slows (upgraded Sheen). -
Rylai's Crystal Scepter AP and health; your spells slow enemies (helps land everything). -
Mercury's Treads Boots with MR and tenacity (reduced CC duration). -
Randuin's Omen Health and armor; active AoE slow that also cuts attackers' attack speed.
Runes
In classic LoL, runes were a system SEPARATE from masteries: bought with IP (Influence Points) and slotted into 4 tiers — Marks (red), Seals (yellow), Glyphs (blue) and Quintessences (purple, the strongest). They gave flat stats: damage, armor, penetration, etc.
Armor, MR/level, health quints
Masteries: how they work
In classic LoL you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.
- Masteries
- 0/9/21 — Defense/Utility
- Why this page
- 0/9/21 prioritizes durability and utility: you're the engager, not the damage.
Summoner spells
- Lane
- Support
- Original role
- Mid/Top AP