Heimerdinger
Support Pure memeTurret Support Heimer
How to play this build
Place turrets (H) to zone the whole bot lane and make it impassable; poke with rockets (Q) and use the Stun Grenade (E) to lock the ADC's all-in. Defend towers and objectives with your turret army.
Skill order
Max priority:
Q Torretas H-28G → E Granada CH-2 → W Misiles Cabeza Hidra
The ultimate (R) is always leveled at 6, 11 and 16.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | Q | |||||||||||||
| W | W | W | W | W | W | |||||||||||||
| E | E | E | E | E | E | |||||||||||||
| R | R | R | R |
- Why this order
- Turrets (Q) first for the zone control that dominates bot lane; Grenade (E) second for the stun. W at 1 point.
Items and what they do
-
Sightstone Support item granting free ward charges to control vision. -
Athene's Unholy Grail AP, MR and mana regen; refunds mana on kills or assists. -
Rylai's Crystal Scepter AP and health; your spells slow enemies (helps land everything). -
Sorcerer's Shoes Boots with magic penetration. -
Liandry's Torment AP and pen; your spells burn % health over time (double vs. CC'd targets).
Masteries: how they work
In Season 3 you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.
- Masteries
- 9/0/21 — Utility
- Why this page
- 9/0/21 gives mana and utility to place turrets nonstop.
- Runes
- Magic pen, mana regen, AP quints
Summoner spells
- Lane
- Support
- Original role
- Mid/Top Zone