Jarvan IV

Jarvan IV

Support Weird but works

Engage Support Jarvan

How to play this build

Your signature combo is Flag (E) + Dragon Strike (Q) for a guaranteed knock-up that starts the fight. Use the ult (Cataclysm) to isolate and cage the enemy carry with your ADC ready to finish.

Skill order

Max priority:

Q Estocada de Dragón E Estandarte de Comando W Escudo Dorado

The ultimate (R) is always leveled at 6, 11 and 16.

Level 123456789101112131415161718
Q QQQQQ
W WWWWW
E EEEEE
R RRR
Why this order
Dragon Strike (Q) for damage and the EQ knock-up; E second. As support, W (shield) stays at 1 point.

Items and what they do

  1. Sightstone
    Sightstone Support item granting free ward charges to control vision.
  2. Iceborn Gauntlet
    Iceborn Gauntlet Armor, mana and CDR; after a spell, your attack deals AoE damage and slows (upgraded Sheen).
  3. Randuin's Omen
    Randuin's Omen Health and armor; active AoE slow that also cuts attackers' attack speed.
  4. Mercury's Treads
    Mercury's Treads Boots with MR and tenacity (reduced CC duration).
  5. Sunfire Cape
    Sunfire Cape Health and armor; aura that constantly burns nearby enemies.

Masteries: how they work

In Season 3 you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.

Masteries
0/9/21 — Defense/Utility
Why this page
0/9/21 gives durability and utility: you engage and peel, your team provides the damage.
Runes
Armor, MR/level, health quints

Summoner spells

Flash Flash Exhaust Exhaust
Lane
Support
Original role
Jungle/Top

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