Jarvan IV
Support Weird but worksEngage Support Jarvan
How to play this build
Your signature combo is Flag (E) + Dragon Strike (Q) for a guaranteed knock-up that starts the fight. Use the ult (Cataclysm) to isolate and cage the enemy carry with your ADC ready to finish.
Skill order
Max priority:
Q Estocada de Dragón → E Estandarte de Comando → W Escudo Dorado
The ultimate (R) is always leveled at 6, 11 and 16.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | Q | |||||||||||||
| W | W | W | W | W | W | |||||||||||||
| E | E | E | E | E | E | |||||||||||||
| R | R | R | R |
- Why this order
- Dragon Strike (Q) for damage and the EQ knock-up; E second. As support, W (shield) stays at 1 point.
Items and what they do
-
Sightstone Support item granting free ward charges to control vision. -
Iceborn Gauntlet Armor, mana and CDR; after a spell, your attack deals AoE damage and slows (upgraded Sheen). -
Randuin's Omen Health and armor; active AoE slow that also cuts attackers' attack speed. -
Mercury's Treads Boots with MR and tenacity (reduced CC duration). -
Sunfire Cape Health and armor; aura that constantly burns nearby enemies.
Masteries: how they work
In Season 3 you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.
- Masteries
- 0/9/21 — Defense/Utility
- Why this page
- 0/9/21 gives durability and utility: you engage and peel, your team provides the damage.
- Runes
- Armor, MR/level, health quints
Summoner spells
- Lane
- Support
- Original role
- Jungle/Top