Jax

Jax

Top Weird but works

AP Jax Top

How to play this build

Leap (Q) onto the enemy and activate Empower (W) for a Lich Bane–boosted hit. When focused, pop Counter Strike (E) to dodge autos and stun them; Guinsoo + Nashor give sustained hybrid DPS.

Strengths

  • Your W and R lightning deal magic damage, so with AP you land a huge burst nobody expects.
  • Your E blocks autoattacks for a few seconds and stuns at the end: you win almost any 1v1 if timed right.
  • Incredible scaling: late game, one combo deletes carries.

Weaknesses

  • Weak early: until level 6 you're vulnerable to poke and lane freezes.
  • Your damage depends on closing distance; against pure kiting you struggle.
  • Without E up, you're much easier to kill.

Key combos

  • Q (leap) → W (empowered strike) → E (dodge, stuns at the end) → second hit with R active for the magic burst.

Matchups

You beat

  • Autoattack-reliant fighters (Tryndamere, Master Yi): your E shuts them off.
  • Champions without escapes that your Q reaches.

Trouble vs

  • Range and poke (Teemo, Vayne) who wear you down before you arrive.
  • Hard CC that locks you while they hit you.

Game plan

Survive laning by farming and dodging poke; avoid real fights before level 6. With R up and a couple of items, your combo starts one-shotting squishies. In teamfights, wait out their CC, jump the carry and use E to tank while you delete them.

Quick tips

  • Time E so the stun lands at the peak of enemy autoattacks.
  • Don't Q in as engage unless E is ready as your escape.

Skill order

Max priority:

W Empoderar E Contraataque Q Salto

The ultimate (R) is always leveled at 6, 11 and 16.

Level 123456789101112131415161718
Q QQQQQ
W WWWWW
E EEEEE
R RRR
Why this order
Empower (W) for AP damage with Lich Bane; Counter Strike (E) second for the stun. Q at 1 point (mobility only). A normal Jax maxes Q.

Items and what they do

  1. Guinsoo's Rageblade
    Guinsoo's Rageblade Hybrid AD/AP that stacks attack speed and power the longer you fight.
  2. Lich Bane
    Lich Bane AP, mana and move speed; attack after a spell deals huge magic damage scaling with AP. Key for AP auto builds.
  3. Nashor's Tooth
    Nashor's Tooth AP, CDR and attack speed, plus magic on-hit. For AP champs that auto-attack.
  4. Zhonya's Hourglass
    Zhonya's Hourglass AP and armor; stasis active makes you invulnerable and untargetable for a couple seconds.
  5. Sorcerer's Shoes
    Sorcerer's Shoes Boots with magic penetration.

Runes

In classic LoL, runes were a system SEPARATE from masteries: bought with IP (Influence Points) and slotted into 4 tiers — Marks (red), Seals (yellow), Glyphs (blue) and Quintessences (purple, the strongest). They gave flat stats: damage, armor, penetration, etc.

Marks (red) Magic penetration ×9
Seals (yellow) Armor ×9
Glyphs (blue) Ability power per level ×9
Quintessences (purple) Ability power ×3

Magic pen, armor, AP quints

Masteries: how they work

In classic LoL you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.

Masteries
21/9/0 — Offense
Why this page
21/9/0 blends leap burst with durability to duel in the top lane.

Summoner spells

Flash Flash Teleport Teleport
Lane
Top
Original role
Top/Jungle Bruiser

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