Kassadin
Top SleeperAP Kassadin Top
How to play this build
Use Null Sphere (Q) to bully mage tops and absorb their damage; before 6 play safe and farm. After the ult, Riftwalk (R) makes you unstoppable: jump in, kill the squishy and blink out repeatedly.
Strengths
- Null Sphere (Q) gives you a magic shield and a silence: it neutralizes mage tops.
- Riftwalk (R) after level 6 makes you unstoppable at splitpush and for chasing/escaping.
- Scales into an assassin that deletes mages and appears anywhere.
- Force Pulse (E) + Nether Blade give waveclear and magic burst.
Weaknesses
- Very weak early: you're vulnerable until level 6 and a few items.
- Riftwalk costs more mana each time you use it in quick succession.
- Fragile if caught without the Q shield.
- Against AD tops you don't have the ideal shield and struggle more.
Key combos
- Riftwalk (R) to enter → Null Sphere (Q) to silence → Force Pulse (E) + Nether Blade auto for the burst; chain Riftwalks to chase.
Matchups
You beat
- Mage tops: the Q's shield and silence neutralize them.
- Low-CC comps where you Riftwalk freely and delete the carry.
Trouble vs
- Aggressive AD tops who blow you up early.
- Hard CC that locks you between Riftwalks.
Game plan
Survive the early farming with Q and Force Pulse; avoid fighting before level 6. With R up and a couple of items, you're a splitpush and assassination threat: Riftwalk onto the enemy mage, silence and delete them. Use Riftwalk to enter and exit, watching your mana.
Quick tips
- Use Null Sphere to silence the enemy mage's key spell.
- Don't spam Riftwalk: each consecutive use costs much more mana.
Skill order
Max priority:
The ultimate (R) is always leveled at 6, 11 and 16.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | Q | |||||||||||||
| W | W | W | W | W | W | |||||||||||||
| E | E | E | E | E | E | |||||||||||||
| R | R | R | R |
- Why this order
- Null Sphere (Q) for poke and the magic shield that makes you a top-lane bully; E second. A mid Kass usually maxes E first.
Items and what they do
-
Rod of Ages Health, mana and AP that grow over time; very strong on scaling champs. -
Rylai's Crystal Scepter AP and health; your spells slow enemies (helps land everything). -
Rabadon's Deathcap The biggest AP item in the game: multiplies your total AP. -
Void Staff AP and % magic penetration; a must vs. enemies stacking MR. -
Mercury's Treads Boots with MR and tenacity (reduced CC duration).
Runes
In classic LoL, runes were a system SEPARATE from masteries: bought with IP (Influence Points) and slotted into 4 tiers — Marks (red), Seals (yellow), Glyphs (blue) and Quintessences (purple, the strongest). They gave flat stats: damage, armor, penetration, etc.
Magic pen, health, AP quints
Masteries: how they work
In classic LoL you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.
- Masteries
- 21/0/9 — Offense
- Why this page
- 21/0/9 goes damage so your blinks one-combo squishies.
Summoner spells
- Lane
- Top
- Original role
- Mid Assassin