Katarina
Mid Pure memeAP one-shot Katarina
How to play this build
Poke with Bouncing Blade (Q) and look for windows for the full combo: Q, Shunpo (E) to close, DFG + Gunblade and channel the ult on the marked target. If you get the kill, Shunpo (E) and the ult reset: reposition and repeat. Zhonya lets you channel the ult safely mid-fight.
Strengths
- Reset machine: every kill or assist resets Shunpo and the ult, so one combo can chain a whole fight.
- Huge burst with DFG + Gunblade on a squishy.
- Shunpo (E) gives mobility to enter, reposition and chase.
- A good fight can be a pentakill.
Weaknesses
- Point-and-click CC cuts the ult channel (Death Lotus).
- If the first combo doesn't kill, there's no reset and you're exposed.
- Fragile.
- Enemy Exhaust or Zhonya shut off your burst.
Key combos
- Shunpo (E) onto the target → Bouncing Blade (Q) → DFG + Gunblade → channel Death Lotus (R). On the kill, E and R reset: jump to the next.
Matchups
You beat
- Grouped squishies: you chain resets.
- Low-CC comps.
Trouble vs
- Hard CC (stuns, silences) that cuts the ult.
- Exhaust or Zhonya on your target.
Game plan
Farm and wait for a pick or a fight where someone's low. Enter with Shunpo, burst, and snowball with the resets. Zhonya to channel the ult safely. Never dive a full team with their CC available.
Quick tips
- Use Zhonya mid-ult to keep channeling Death Lotus safely.
- Hold your entrance until they spend their CC.
Skill order
Max priority:
The ultimate (R) is always leveled at 6, 11 and 16.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | Q | |||||||||||||
| W | W | W | W | W | W | |||||||||||||
| E | E | E | E | E | E | |||||||||||||
| R | R | R | R |
- Why this order
- Q for damage and better bounces after a reset; Shunpo (E) second for combo mobility. W at 1 point.
Items and what they do
-
Deathfire Grasp The classic burst item: AP + active that deals % target-health damage and amplifies your next hit. One-shots. -
Hextech Gunblade Hybrid AD/AP with lifesteal and spellvamp; active slows and damages at range. -
Rabadon's Deathcap The biggest AP item in the game: multiplies your total AP. -
Void Staff AP and % magic penetration; a must vs. enemies stacking MR. -
Sorcerer's Shoes Boots with magic penetration. -
Zhonya's Hourglass AP and armor; stasis active makes you invulnerable and untargetable for a couple seconds.
Runes
In classic LoL, runes were a system SEPARATE from masteries: bought with IP (Influence Points) and slotted into 4 tiers — Marks (red), Seals (yellow), Glyphs (blue) and Quintessences (purple, the strongest). They gave flat stats: damage, armor, penetration, etc.
Magic pen, armor, AP quints
Masteries: how they work
In classic LoL you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.
- Masteries
- 21/0/9 — Offense
- Why this page
- 21/0/9 full AP so the reset combo one-shots.
Summoner spells
- Lane
- Mid
- Original role
- Mid assassin