Katarina

Katarina

Mid Pure meme

AP one-shot Katarina

How to play this build

Poke with Bouncing Blade (Q) and look for windows for the full combo: Q, Shunpo (E) to close, DFG + Gunblade and channel the ult on the marked target. If you get the kill, Shunpo (E) and the ult reset: reposition and repeat. Zhonya lets you channel the ult safely mid-fight.

Strengths

  • Reset machine: every kill or assist resets Shunpo and the ult, so one combo can chain a whole fight.
  • Huge burst with DFG + Gunblade on a squishy.
  • Shunpo (E) gives mobility to enter, reposition and chase.
  • A good fight can be a pentakill.

Weaknesses

  • Point-and-click CC cuts the ult channel (Death Lotus).
  • If the first combo doesn't kill, there's no reset and you're exposed.
  • Fragile.
  • Enemy Exhaust or Zhonya shut off your burst.

Key combos

  • Shunpo (E) onto the target → Bouncing Blade (Q) → DFG + Gunblade → channel Death Lotus (R). On the kill, E and R reset: jump to the next.

Matchups

You beat

  • Grouped squishies: you chain resets.
  • Low-CC comps.

Trouble vs

  • Hard CC (stuns, silences) that cuts the ult.
  • Exhaust or Zhonya on your target.

Game plan

Farm and wait for a pick or a fight where someone's low. Enter with Shunpo, burst, and snowball with the resets. Zhonya to channel the ult safely. Never dive a full team with their CC available.

Quick tips

  • Use Zhonya mid-ult to keep channeling Death Lotus safely.
  • Hold your entrance until they spend their CC.

Skill order

Max priority:

Q Cuchilla Rebotante E Salto Umbral W Acero Siniestro

The ultimate (R) is always leveled at 6, 11 and 16.

Level 123456789101112131415161718
Q QQQQQ
W WWWWW
E EEEEE
R RRR
Why this order
Q for damage and better bounces after a reset; Shunpo (E) second for combo mobility. W at 1 point.

Items and what they do

  1. Deathfire Grasp
    Deathfire Grasp The classic burst item: AP + active that deals % target-health damage and amplifies your next hit. One-shots.
  2. Hextech Gunblade
    Hextech Gunblade Hybrid AD/AP with lifesteal and spellvamp; active slows and damages at range.
  3. Rabadon's Deathcap
    Rabadon's Deathcap The biggest AP item in the game: multiplies your total AP.
  4. Void Staff
    Void Staff AP and % magic penetration; a must vs. enemies stacking MR.
  5. Sorcerer's Shoes
    Sorcerer's Shoes Boots with magic penetration.
  6. Zhonya's Hourglass
    Zhonya's Hourglass AP and armor; stasis active makes you invulnerable and untargetable for a couple seconds.

Runes

In classic LoL, runes were a system SEPARATE from masteries: bought with IP (Influence Points) and slotted into 4 tiers — Marks (red), Seals (yellow), Glyphs (blue) and Quintessences (purple, the strongest). They gave flat stats: damage, armor, penetration, etc.

Marks (red) Magic penetration ×9
Seals (yellow) Armor ×9
Glyphs (blue) Ability power per level ×9
Quintessences (purple) Ability power ×3

Magic pen, armor, AP quints

Masteries: how they work

In classic LoL you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.

Masteries
21/0/9 — Offense
Why this page
21/0/9 full AP so the reset combo one-shots.

Summoner spells

Flash Flash Ignite Ignite
Lane
Mid
Original role
Mid assassin

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