Kog'Maw

Kog'Maw

Mid Sleeper

AP Kog'Maw Mid

How to play this build

Keep your distance and punish with Living Artillery (R), which pokes endlessly at absurd range; Void Ooze (E) shreds MR to amplify your damage. Mind your low mobility: position well and use the passive to punish whoever kills you.

Skill order

Max priority:

E Vómito Corrosivo Q Cañón de Vísceras W Bocado Bioarcano

The ultimate (R) is always leveled at 6, 11 and 16.

Level 123456789101112131415161718
Q QQQQQ
W WWWWW
E EEEEE
R RRR
Why this order
Void Ooze (E) for poke and MR shred that amplifies your ult; an ADC Kog maxes W, but on AP your damage is E + R.

Items and what they do

  1. Rod of Ages
    Rod of Ages Health, mana and AP that grow over time; very strong on scaling champs.
  2. Rabadon's Deathcap
    Rabadon's Deathcap The biggest AP item in the game: multiplies your total AP.
  3. Void Staff
    Void Staff AP and % magic penetration; a must vs. enemies stacking MR.
  4. Rylai's Crystal Scepter
    Rylai's Crystal Scepter AP and health; your spells slow enemies (helps land everything).
  5. Sorcerer's Shoes
    Sorcerer's Shoes Boots with magic penetration.

Runes

In classic LoL, runes were a system SEPARATE from masteries: bought with IP (Influence Points) and slotted into 4 tiers — Marks (red), Seals (yellow), Glyphs (blue) and Quintessences (purple, the strongest). They gave flat stats: damage, armor, penetration, etc.

Marks (red) Magic penetration ×9
Seals (yellow) Armor ×9
Glyphs (blue) Ability power per level ×9
Quintessences (purple) Ability power ×3

Magic pen, MR/level, AP quints

Masteries: how they work

In classic LoL you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.

Masteries
21/0/9 — Offense
Why this page
21/0/9 maximizes artillery damage, your main tool.

Summoner spells

Flash Flash Barrier Barrier
Lane
Mid
Original role
ADC

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