Lux
Mid Weird but worksOne-shot Mid Lux
How to play this build
Look for Light Binding (Q) to root, then chain E → DFG → ult (Final Spark) to delete any squishy in one combo. Poke at max range with E and keep your distance; you're fragile but hit like a sniper.
Skill order
Max priority:
E Singularidad Lúcida → Q Atadura de Luz → W Singularidad Prismática
The ultimate (R) is always leveled at 6, 11 and 16.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | Q | |||||||||||||
| W | W | W | W | W | W | |||||||||||||
| E | E | E | E | E | E | |||||||||||||
| R | R | R | R |
- Why this order
- Lucent Singularity (E) for poke and AoE damage — your main tool; Q second for the root. Here it matches the conventional pick.
Items and what they do
-
Athene's Unholy Grail AP, MR and mana regen; refunds mana on kills or assists. -
Deathfire Grasp The classic burst item: AP + active that deals % target-health damage and amplifies your next hit. One-shots. -
Rabadon's Deathcap The biggest AP item in the game: multiplies your total AP. -
Void Staff AP and % magic penetration; a must vs. enemies stacking MR. -
Sorcerer's Shoes Boots with magic penetration.
Masteries: how they work
In Season 3 you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.
- Masteries
- 21/0/9 — Offense
- Why this page
- 21/0/9 goes pure burst so the combo one-shots.
- Runes
- Magic pen, MR/level, AP quints
Summoner spells
- Lane
- Mid
- Original role
- Mid/Support