Lux

Lux

Mid Pure meme

Lich Bane one-shot Lux

How to play this build

In lane, poke with E (Lucent Singularity — E) and punish with Q if you land the root. Your one-shot sequence: Q to root, weave a Lich Bane auto, E, DFG and ult (Final Spark). With Rabadon + Void, a squishy won't survive. Zhonya saves you if dove. Huge range but no escape: position well.

Strengths

  • Light Binding (Q) roots up to two targets and sets up a guaranteed combo.
  • With Lich Bane, each auto after a spell hits like a truck.
  • The ult (Final Spark) is a very long-range executor.
  • Safe ranged poke with Lucent Singularity (E).

Weaknesses

  • Skillshot-dependent: if the Q (root) misses, the combo falls apart.
  • Fragile with no dash or escape.
  • Predictable if the enemy waits out the Q.
  • Vulnerable to assassins jumping your backline.

Key combos

  • Light Binding (Q) to root → Lucent Singularity (E) → auto (Lich Bane) → Final Spark (R). Use the root's duration to chain everything.

Matchups

You beat

  • Immobile targets you root.
  • Grouped enemies (E + R AoE).

Trouble vs

  • Mobile champions who dodge the Q.
  • Assassins who dive your backline.

Game plan

Poke with E and look for Q roots to burst. In fights, stay at max range, root a key target and delete them, then fire Final Spark across the fight. Position carefully: you have no escape.

Quick tips

  • Weave a Lich Bane-empowered auto between spells for a burst of extra damage.
  • Save the Q root for the assassin who dives you.

Skill order

Max priority:

E Singularidad Lúcida Q Atadura de Luz W Singularidad Prismática

The ultimate (R) is always leveled at 6, 11 and 16.

Level 123456789101112131415161718
Q QQQQQ
W WWWWW
E EEEEE
R RRR
Why this order
E (Lucent Singularity) for poke and damage; Q second for the root. W (shield) at 1 point.

Items and what they do

  1. Lich Bane
    Lich Bane AP, mana and move speed; attack after a spell deals huge magic damage scaling with AP. Key for AP auto builds.
  2. Deathfire Grasp
    Deathfire Grasp The classic burst item: AP + active that deals % target-health damage and amplifies your next hit. One-shots.
  3. Rabadon's Deathcap
    Rabadon's Deathcap The biggest AP item in the game: multiplies your total AP.
  4. Void Staff
    Void Staff AP and % magic penetration; a must vs. enemies stacking MR.
  5. Sorcerer's Shoes
    Sorcerer's Shoes Boots with magic penetration.
  6. Zhonya's Hourglass
    Zhonya's Hourglass AP and armor; stasis active makes you invulnerable and untargetable for a couple seconds.

Runes

In classic LoL, runes were a system SEPARATE from masteries: bought with IP (Influence Points) and slotted into 4 tiers — Marks (red), Seals (yellow), Glyphs (blue) and Quintessences (purple, the strongest). They gave flat stats: damage, armor, penetration, etc.

Marks (red) Magic penetration ×9
Seals (yellow) Armor ×9
Glyphs (blue) Ability power per level ×9
Quintessences (purple) Ability power ×3

Magic pen, MR/level, AP quints

Masteries: how they work

In classic LoL you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.

Masteries
21/0/9 — Offense
Why this page
21/0/9 full AP so the Lich Bane combo one-shots.

Summoner spells

Flash Flash Ignite Ignite
Lane
Mid
Original role
Mid burst

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