Lux
Mid Pure memeLich Bane one-shot Lux
How to play this build
In lane, poke with E (Lucent Singularity — E) and punish with Q if you land the root. Your one-shot sequence: Q to root, weave a Lich Bane auto, E, DFG and ult (Final Spark). With Rabadon + Void, a squishy won't survive. Zhonya saves you if dove. Huge range but no escape: position well.
Strengths
- Light Binding (Q) roots up to two targets and sets up a guaranteed combo.
- With Lich Bane, each auto after a spell hits like a truck.
- The ult (Final Spark) is a very long-range executor.
- Safe ranged poke with Lucent Singularity (E).
Weaknesses
- Skillshot-dependent: if the Q (root) misses, the combo falls apart.
- Fragile with no dash or escape.
- Predictable if the enemy waits out the Q.
- Vulnerable to assassins jumping your backline.
Key combos
- Light Binding (Q) to root → Lucent Singularity (E) → auto (Lich Bane) → Final Spark (R). Use the root's duration to chain everything.
Matchups
You beat
- Immobile targets you root.
- Grouped enemies (E + R AoE).
Trouble vs
- Mobile champions who dodge the Q.
- Assassins who dive your backline.
Game plan
Poke with E and look for Q roots to burst. In fights, stay at max range, root a key target and delete them, then fire Final Spark across the fight. Position carefully: you have no escape.
Quick tips
- Weave a Lich Bane-empowered auto between spells for a burst of extra damage.
- Save the Q root for the assassin who dives you.
Skill order
Max priority:
The ultimate (R) is always leveled at 6, 11 and 16.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | Q | |||||||||||||
| W | W | W | W | W | W | |||||||||||||
| E | E | E | E | E | E | |||||||||||||
| R | R | R | R |
- Why this order
- E (Lucent Singularity) for poke and damage; Q second for the root. W (shield) at 1 point.
Items and what they do
-
Lich Bane AP, mana and move speed; attack after a spell deals huge magic damage scaling with AP. Key for AP auto builds. -
Deathfire Grasp The classic burst item: AP + active that deals % target-health damage and amplifies your next hit. One-shots. -
Rabadon's Deathcap The biggest AP item in the game: multiplies your total AP. -
Void Staff AP and % magic penetration; a must vs. enemies stacking MR. -
Sorcerer's Shoes Boots with magic penetration. -
Zhonya's Hourglass AP and armor; stasis active makes you invulnerable and untargetable for a couple seconds.
Runes
In classic LoL, runes were a system SEPARATE from masteries: bought with IP (Influence Points) and slotted into 4 tiers — Marks (red), Seals (yellow), Glyphs (blue) and Quintessences (purple, the strongest). They gave flat stats: damage, armor, penetration, etc.
Magic pen, MR/level, AP quints
Masteries: how they work
In classic LoL you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.
- Masteries
- 21/0/9 — Offense
- Why this page
- 21/0/9 full AP so the Lich Bane combo one-shots.
Summoner spells
- Lane
- Mid
- Original role
- Mid burst