Morgana
Jungle SleeperJungle Morgana
How to play this build
Clear camps damage-free with Tormented Soil (W) and gank with Dark Binding (Q), a very long root. In fights, the ult (Soul Shackles) stuns those nearby; the black shield (E) protects you from key CC.
Skill order
Max priority:
The ultimate (R) is always leveled at 6, 11 and 16.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | Q | |||||||||||||
| W | W | W | W | W | W | |||||||||||||
| E | E | E | E | E | E | |||||||||||||
| R | R | R | R |
- Why this order
- Tormented Soil (W) for jungle clear and damage; Dark Binding (Q) second for the gank root. E (shield) at 1 point.
Items and what they do
-
Spirit of the Spectral Wraith AP jungle item: power, CDR, spellvamp and strong sustain while clearing. -
Liandry's Torment AP and pen; your spells burn % health over time (double vs. CC'd targets). -
Rylai's Crystal Scepter AP and health; your spells slow enemies (helps land everything). -
Sorcerer's Shoes Boots with magic penetration. -
Zhonya's Hourglass AP and armor; stasis active makes you invulnerable and untargetable for a couple seconds.
Runes
In classic LoL, runes were a system SEPARATE from masteries: bought with IP (Influence Points) and slotted into 4 tiers — Marks (red), Seals (yellow), Glyphs (blue) and Quintessences (purple, the strongest). They gave flat stats: damage, armor, penetration, etc.
Magic pen, armor, AP quints
Masteries: how they work
In classic LoL you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.
- Masteries
- 21/9/0 — Offense
- Why this page
- 21/9/0 boosts W and ult damage with some durability.
Summoner spells
- Lane
- Jungle
- Original role
- Support/Mid