Nasus

Nasus

Jungle Sleeper

Wither Jungle Nasus

How to play this build

Stack Siphoning Strike (Q) on camps to scale fast; on ganks, Wither (W) leaves the carry with no escape or attack speed. Scale up and late-game become a tank that hits a massive Q.

Skill order

Max priority:

E Fuego Espiritual W Marchitar Q Golpe Siphon

The ultimate (R) is always leveled at 6, 11 and 16.

Level 123456789101112131415161718
Q QQQQQ
W WWWWW
E EEEEE
R RRR
Why this order
Spirit Fire (E) for jungle clear; Wither (W) second for ganks. Q barely needs ranks — you stack it with last-hits.

Items and what they do

  1. Spirit of the Ancient Golem
    Spirit of the Ancient Golem Tank jungle item: health, tenacity and the Smite buff (jungle sustain).
  2. Trinity Force
    Trinity Force All-in-one: AD, attack speed, crit, health, mana, move speed and the Sheen proc.
  3. Frozen Heart
    Frozen Heart Armor, mana and CDR; aura that slows enemy attack speed.
  4. Mercury's Treads
    Mercury's Treads Boots with MR and tenacity (reduced CC duration).
  5. Warmog's Armor
    Warmog's Armor Huge health and health regen; the base of Atma builds.

Masteries: how they work

In Season 3 you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.

Masteries
9/21/0 — Defense
Why this page
9/21/0 goes defense: stack safely and late-game be an unstoppable tank.
Runes
AD marks, armor, attack speed quints

Summoner spells

Flash Flash Smite Smite
Lane
Jungle
Original role
Top Split

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