Nasus
Jungle SleeperWither Jungle Nasus
How to play this build
Stack Siphoning Strike (Q) on camps to scale fast; on ganks, Wither (W) leaves the carry with no escape or attack speed. Scale up and late-game become a tank that hits a massive Q.
Skill order
Max priority:
E Fuego Espiritual → W Marchitar → Q Golpe Siphon
The ultimate (R) is always leveled at 6, 11 and 16.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | Q | |||||||||||||
| W | W | W | W | W | W | |||||||||||||
| E | E | E | E | E | E | |||||||||||||
| R | R | R | R |
- Why this order
- Spirit Fire (E) for jungle clear; Wither (W) second for ganks. Q barely needs ranks — you stack it with last-hits.
Items and what they do
-
Spirit of the Ancient Golem Tank jungle item: health, tenacity and the Smite buff (jungle sustain). -
Trinity Force All-in-one: AD, attack speed, crit, health, mana, move speed and the Sheen proc. -
Frozen Heart Armor, mana and CDR; aura that slows enemy attack speed. -
Mercury's Treads Boots with MR and tenacity (reduced CC duration). -
Warmog's Armor Huge health and health regen; the base of Atma builds.
Masteries: how they work
In Season 3 you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.
- Masteries
- 9/21/0 — Defense
- Why this page
- 9/21/0 goes defense: stack safely and late-game be an unstoppable tank.
- Runes
- AD marks, armor, attack speed quints
Summoner spells
- Lane
- Jungle
- Original role
- Top Split