Sion

Sion

Mid Pure meme

AP Sion Mid (the classic carry-eraser)

How to play this build

Poke with Cryptic Gaze (Q) at max range: the fear stops them from answering and it hurts for real on AP. Before an all-in, land Roar of the Slayer (E) to shred the target's armor and MR, and save Death's Caress (W) to sustain through trades. Your teamfight play is Unstoppable Onslaught (R): charge in from outside vision, plow through minions, and stun the first champion you hit — with the Q + DFG combo already loaded, whatever the ult touches dies.

Skill order

Max priority:

Q Mirada Críptica E Rugido del Verdugo W Caricia de la Muerte

The ultimate (R) is always leveled at 6, 11 and 16.

Level 123456789101112131415161718
Q QQQQQ
W WWWWW
E EEEEE
R RRR
Why this order
Cryptic Gaze (Q) for poke and the fear that stops them answering; Roar of the Slayer (E) second to shred armor and MR before the combo. Death's Caress (W) at 1 point — it's emergency sustain, not your damage.

Items and what they do

  1. Deathfire Grasp
    Deathfire Grasp The classic burst item: AP + active that deals % target-health damage and amplifies your next hit. One-shots.
  2. Rabadon's Deathcap
    Rabadon's Deathcap The biggest AP item in the game: multiplies your total AP.
  3. Liandry's Torment
    Liandry's Torment AP and pen; your spells burn % health over time (double vs. CC'd targets).
  4. Zhonya's Hourglass
    Zhonya's Hourglass AP and armor; stasis active makes you invulnerable and untargetable for a couple seconds.
  5. Sorcerer's Shoes
    Sorcerer's Shoes Boots with magic penetration.

Runes

In Season 3, runes were a system SEPARATE from masteries: bought with IP (Influence Points) and slotted into 4 tiers — Marks (red), Seals (yellow), Glyphs (blue) and Quintessences (purple, the strongest). They gave flat stats: damage, armor, penetration, etc.

Marks (red) Magic penetration ×9
Seals (yellow) Armor ×9
Glyphs (blue) Ability power per level ×9
Quintessences (purple) Ability power ×3

Magic pen, MR/level, AP quints

Masteries: how they work

In Season 3 you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.

Masteries
21/0/9 — Offense
Why this page
21/0/9 goes full AP because your 'tankiness' already comes free from the Soul Furnace passive; you have to provide the damage yourself.

Summoner spells

Flash Flash Ignite Ignite
Lane
Mid
Original role
Top Tank

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