Sion
Mid Pure memeAP Sion Mid (the classic carry-eraser)
How to play this build
Poke with Cryptic Gaze (Q) at max range: the fear stops them from answering and it hurts for real on AP. Before an all-in, land Roar of the Slayer (E) to shred the target's armor and MR, and save Death's Caress (W) to sustain through trades. Your teamfight play is Unstoppable Onslaught (R): charge in from outside vision, plow through minions, and stun the first champion you hit — with the Q + DFG combo already loaded, whatever the ult touches dies.
Skill order
Max priority:
The ultimate (R) is always leveled at 6, 11 and 16.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | Q | |||||||||||||
| W | W | W | W | W | W | |||||||||||||
| E | E | E | E | E | E | |||||||||||||
| R | R | R | R |
- Why this order
- Cryptic Gaze (Q) for poke and the fear that stops them answering; Roar of the Slayer (E) second to shred armor and MR before the combo. Death's Caress (W) at 1 point — it's emergency sustain, not your damage.
Items and what they do
-
Deathfire Grasp The classic burst item: AP + active that deals % target-health damage and amplifies your next hit. One-shots. -
Rabadon's Deathcap The biggest AP item in the game: multiplies your total AP. -
Liandry's Torment AP and pen; your spells burn % health over time (double vs. CC'd targets). -
Zhonya's Hourglass AP and armor; stasis active makes you invulnerable and untargetable for a couple seconds. -
Sorcerer's Shoes Boots with magic penetration.
Runes
In Season 3, runes were a system SEPARATE from masteries: bought with IP (Influence Points) and slotted into 4 tiers — Marks (red), Seals (yellow), Glyphs (blue) and Quintessences (purple, the strongest). They gave flat stats: damage, armor, penetration, etc.
Magic pen, MR/level, AP quints
Masteries: how they work
In Season 3 you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.
- Masteries
- 21/0/9 — Offense
- Why this page
- 21/0/9 goes full AP because your 'tankiness' already comes free from the Soul Furnace passive; you have to provide the damage yourself.
Summoner spells
- Lane
- Mid
- Original role
- Top Tank