Sona
Mid SleeperAP Carry Mid Sona
How to play this build
Rotate your auras: poke with Hymn of Valor (Q) + Power Chord and sustain your team with the others. With DFG you one-shot a squishy and the ult (Crescendo) stuns multiple enemies: it's your key engage or disengage.
Skill order
Max priority:
Q Himno de Valor → W Aria de Perseverancia → E Canción de Celeridad
The ultimate (R) is always leveled at 6, 11 and 16.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | Q | |||||||||||||
| W | W | W | W | W | W | |||||||||||||
| E | E | E | E | E | E | |||||||||||||
| R | R | R | R |
- Why this order
- Hymn of Valor (Q) for poke and the offensive Power Chord; Aria (W) second for sustain. You go from support to damage carry.
Items and what they do
-
Deathfire Grasp The classic burst item: AP + active that deals % target-health damage and amplifies your next hit. One-shots. -
Athene's Unholy Grail AP, MR and mana regen; refunds mana on kills or assists. -
Rabadon's Deathcap The biggest AP item in the game: multiplies your total AP. -
Lich Bane AP, mana and move speed; attack after a spell deals huge magic damage scaling with AP. Key for AP auto builds. -
Sorcerer's Shoes Boots with magic penetration.
Masteries: how they work
In Season 3 you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.
- Masteries
- 21/0/9 — Offense
- Why this page
- 21/0/9 leverages AP to turn support into a damage carry.
- Runes
- Magic pen, mana regen, AP quints
Summoner spells
- Lane
- Mid
- Original role
- Support