Tristana
Mid SleeperAP Mid Tristana
How to play this build
Put Explosive Charge (E) on the enemy and detonate with autos/Q: on AP the burst is huge. Rocket Jump (W) resets on kills, so dive in, delete, and jump out; the ult (Buster Shot) peels or finishes.
Skill order
Max priority:
E Carga Explosiva → W Salto de Cohete → Q Fuego Rápido
The ultimate (R) is always leveled at 6, 11 and 16.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | Q | |||||||||||||
| W | W | W | W | W | W | |||||||||||||
| E | E | E | E | E | E | |||||||||||||
| R | R | R | R |
- Why this order
- Explosive Charge (E) for AP burst on detonation; Rocket Jump (W) second for mobility and damage. Q is useless on AP: 1 point.
Items and what they do
-
Rabadon's Deathcap The biggest AP item in the game: multiplies your total AP. -
Deathfire Grasp The classic burst item: AP + active that deals % target-health damage and amplifies your next hit. One-shots. -
Rylai's Crystal Scepter AP and health; your spells slow enemies (helps land everything). -
Void Staff AP and % magic penetration; a must vs. enemies stacking MR. -
Sorcerer's Shoes Boots with magic penetration.
Masteries: how they work
In Season 3 you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.
- Masteries
- 21/0/9 — Offense
- Why this page
- 21/0/9 goes full AP so Explosive Charge blows up.
- Runes
- Magic pen, MR/level, AP quints
Summoner spells
- Lane
- Mid
- Original role
- ADC (old jump reset)