Veigar

Veigar

Mid Pure meme

One-shot Mid Veigar

How to play this build

Farm with Baleful Strike (Q) to stack permanent, uncapped AP: every last-hit makes you stronger. Your one-shot combo: Cage (E) to stun, Dark Matter (W) on top, DFG and ult (Primordial Burst, which deals more the more AP the target has — brutal vs. mages). You're immobile: the Cage is your only self-peel, and Zhonya to survive the dive.

Strengths

  • UNCAPPED ability power: every last-hit and kill with Baleful Strike (Q) adds permanent AP forever.
  • Event Horizon (E) is a guaranteed stun and zone: total lockdown on a target.
  • The ult scales with the enemy's AP: it deletes mages instantly.
  • One-shots any squishy once you've stacked.

Weaknesses

  • Immobile and escapeless: the cage is your only self-peel.
  • Weak and slow early, before stacking AP.
  • Skillshot-dependent: the W (Dark Matter) is slow and the Q must land.
  • Very fragile.

Key combos

  • Event Horizon (E) to stun → Dark Matter (W) on the locked target → Baleful Strike (Q) + DFG + Primordial Burst (R) for the delete.

Matchups

You beat

  • Immobile squishies caught by the cage.
  • AP mages: your ult hits them harder the more AP they have.

Trouble vs

  • Mobile assassins who dodge the cage and W.
  • Dive that kills you before you cast the combo.

Game plan

Farm with Q non-stop to stack AP (every last-hit is permanent power). Avoid fighting early. Once stacked, you one-shot anyone caught in your cage. Zhonya to survive the dive and burst again.

Quick tips

  • Last-hit with Q whenever you can: it's free permanent AP.
  • Place the cage on the FAR side so they stun themselves trying to walk out.

Skill order

Max priority:

W Materia Oscura Q Golpe Baleful E Horizonte de Eventos

The ultimate (R) is always leveled at 6, 11 and 16.

Level 123456789101112131415161718
Q QQQQQ
W WWWWW
E EEEEE
R RRR
Why this order
Dark Matter (W) for the biggest combo damage; Baleful Strike (Q) second (stacks AP and farms). E (cage) at 1 point — you only need the stun.

Items and what they do

  1. Deathfire Grasp
    Deathfire Grasp The classic burst item: AP + active that deals % target-health damage and amplifies your next hit. One-shots.
  2. Rabadon's Deathcap
    Rabadon's Deathcap The biggest AP item in the game: multiplies your total AP.
  3. Void Staff
    Void Staff AP and % magic penetration; a must vs. enemies stacking MR.
  4. Zhonya's Hourglass
    Zhonya's Hourglass AP and armor; stasis active makes you invulnerable and untargetable for a couple seconds.
  5. Sorcerer's Shoes
    Sorcerer's Shoes Boots with magic penetration.
  6. Rylai's Crystal Scepter
    Rylai's Crystal Scepter AP and health; your spells slow enemies (helps land everything).

Runes

In classic LoL, runes were a system SEPARATE from masteries: bought with IP (Influence Points) and slotted into 4 tiers — Marks (red), Seals (yellow), Glyphs (blue) and Quintessences (purple, the strongest). They gave flat stats: damage, armor, penetration, etc.

Marks (red) Magic penetration ×9
Seals (yellow) Armor ×9
Glyphs (blue) Ability power per level ×9
Quintessences (purple) Ability power ×3

Magic pen, MR/level, AP quints

Masteries: how they work

In classic LoL you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.

Masteries
21/0/9 — Offense
Why this page
21/0/9 full AP to speed up scaling and burst.

Summoner spells

Flash Flash Ignite Ignite
Lane
Mid
Original role
Mid mage

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