Veigar
Mid Pure memeOne-shot Mid Veigar
How to play this build
Farm with Baleful Strike (Q) to stack permanent, uncapped AP: every last-hit makes you stronger. Your one-shot combo: Cage (E) to stun, Dark Matter (W) on top, DFG and ult (Primordial Burst, which deals more the more AP the target has — brutal vs. mages). You're immobile: the Cage is your only self-peel, and Zhonya to survive the dive.
Strengths
- UNCAPPED ability power: every last-hit and kill with Baleful Strike (Q) adds permanent AP forever.
- Event Horizon (E) is a guaranteed stun and zone: total lockdown on a target.
- The ult scales with the enemy's AP: it deletes mages instantly.
- One-shots any squishy once you've stacked.
Weaknesses
- Immobile and escapeless: the cage is your only self-peel.
- Weak and slow early, before stacking AP.
- Skillshot-dependent: the W (Dark Matter) is slow and the Q must land.
- Very fragile.
Key combos
- Event Horizon (E) to stun → Dark Matter (W) on the locked target → Baleful Strike (Q) + DFG + Primordial Burst (R) for the delete.
Matchups
You beat
- Immobile squishies caught by the cage.
- AP mages: your ult hits them harder the more AP they have.
Trouble vs
- Mobile assassins who dodge the cage and W.
- Dive that kills you before you cast the combo.
Game plan
Farm with Q non-stop to stack AP (every last-hit is permanent power). Avoid fighting early. Once stacked, you one-shot anyone caught in your cage. Zhonya to survive the dive and burst again.
Quick tips
- Last-hit with Q whenever you can: it's free permanent AP.
- Place the cage on the FAR side so they stun themselves trying to walk out.
Skill order
Max priority:
The ultimate (R) is always leveled at 6, 11 and 16.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | Q | |||||||||||||
| W | W | W | W | W | W | |||||||||||||
| E | E | E | E | E | E | |||||||||||||
| R | R | R | R |
- Why this order
- Dark Matter (W) for the biggest combo damage; Baleful Strike (Q) second (stacks AP and farms). E (cage) at 1 point — you only need the stun.
Items and what they do
-
Deathfire Grasp The classic burst item: AP + active that deals % target-health damage and amplifies your next hit. One-shots. -
Rabadon's Deathcap The biggest AP item in the game: multiplies your total AP. -
Void Staff AP and % magic penetration; a must vs. enemies stacking MR. -
Zhonya's Hourglass AP and armor; stasis active makes you invulnerable and untargetable for a couple seconds. -
Sorcerer's Shoes Boots with magic penetration. -
Rylai's Crystal Scepter AP and health; your spells slow enemies (helps land everything).
Runes
In classic LoL, runes were a system SEPARATE from masteries: bought with IP (Influence Points) and slotted into 4 tiers — Marks (red), Seals (yellow), Glyphs (blue) and Quintessences (purple, the strongest). They gave flat stats: damage, armor, penetration, etc.
Magic pen, MR/level, AP quints
Masteries: how they work
In classic LoL you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.
- Masteries
- 21/0/9 — Offense
- Why this page
- 21/0/9 full AP to speed up scaling and burst.
Summoner spells
- Lane
- Mid
- Original role
- Mid mage