Wukong
Jungle Weird but worksCrit Jungle Wukong
How to play this build
On ganks, Decoy (W) leaves a clone that confuses and briefly stealths you to reposition. In teamfights, Cyclone (R) with IE + PD crits the whole team to win fights alone; open with Nimbus Strike (E) + Crushing Blow (Q).
Skill order
Max priority:
Q Golpe Aplastante → E Ataque Nimbo → W Señuelo
The ultimate (R) is always leveled at 6, 11 and 16.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Q | Q | Q | Q | Q | Q | |||||||||||||
| W | W | W | W | W | W | |||||||||||||
| E | E | E | E | E | E | |||||||||||||
| R | R | R | R |
- Why this order
- Crushing Blow (Q) for damage and armor shred; Nimbus Strike (E) second for engage mobility. W at 1 point.
Items and what they do
-
Spirit of the Ancient Golem Tank jungle item: health, tenacity and the Smite buff (jungle sustain). -
The Black Cleaver AD and health; your hits stack armor shred on the target. -
Infinity Edge High AD, crit and increased crit damage. Core of almost every ADC. -
Phantom Dancer Attack speed, crit and move speed; ignores unit collision. -
Mercury's Treads Boots with MR and tenacity (reduced CC duration).
Masteries: how they work
In Season 3 you have up to 30 points (at level 30) to split across three trees: Offense (damage), Defense (durability) and Utility (mana, cooldown reduction and mobility). The notation 21/0/9 means 21 points in Offense, 0 in Defense and 9 in Utility.
- Masteries
- 21/9/0 — Offense
- Why this page
- 21/9/0 gives crit damage with durability to dive the fight.
- Runes
- AD marks, armor, AD quints
Summoner spells
- Lane
- Jungle
- Original role
- Top/Jungle